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Game News posted by Aldo
Tuesday, July 31st 2018
Ventrix showed up earlier on SC I wonder what he wanted. Check out the thread in Main Forum (thanks dagreek) to see what happened! (Sorry ste for the butchered pixels )

So, a lot of people have asked for any kind of update on the arrival of raids proper so I thought I'd share a bit of a dev/hype update.

Firstly, woot poster: Click me!

Anyway, the first raid - titled Trials of the Observer - will be Coming Soon (TM) as noted on the poster. Now how soon is soon? Again, life can get crazy but I'm looking at September end as a personal deadline I'm cautiously optimistic that it'll be ready but don't want to promise anything earlier than this. I'm targeting september end because I'd like us devs to do something cool for halloween

A few early hard details: It will be a solo-only, level 80+ raid. Length-wise.. this will fluctuate by the end but I'm personally hoping it'll be about ~10-15ish minutes at the bare minimum (for your first runthrough.. after that I'm expecting this will get lower).

I'll share what rewards you can expect from it closer to its release

I've been pretty busy this summer so far IRL so the progress has been chugging along whenever I get a moment and patience to do so But the first raid's design is pretty much locked down and I'm working on making sure the system will support it. I really want to make sure it works well so it will also see a strong amount of dev stress testing whenever it's ready (but expect classic Aldo gamebreaks at launch - I'll release an Aldo's House raid map if people get through it fine without it breaking the game ).

I want to keep expectations tempered (lol tempering, remember that?) because ultimately if you think about it, for those who did the little raid teaser with Ventrix (talk to him if you didn't), it's basically a slightly more interactive WL... but I think it'll be cool (provided it works well lol) - especially as the start of the system and it will be a good base to build on for future ones.

Have a good one!
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Game News posted by rollin340
Thursday, July 26th 2018
Okay, quick mini-updates.

There is now a "Hunt Again" button when you hunt regular NPCs.
The button is also now focused on load; so you can just press enter/spacebar to do another hunt.
This does not appear for WL Guards.

SC and WLs chat now uses the same filter as the Forums.
If it wasn't allowed in the Forums, you can't use it in SC.

WLs commands can now be used in uppercase.
Also, /p can now be used to phase.
I might patch in /g for glancing too later on.


If you encounter any bugs, as usual, let us know.
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Game News posted by Aldo
Friday, July 20th 2018
Double gains will commence at midnight server-time.

To be extra super duper specific, it will start when our in-game server time strikes 12:00 (am), marking the beginning of Saturday, this weekend, and your double gains.

It will end Monday 12:00 am (i.e. when monday starts....)

~Aldo
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Game News posted by Lynx
Tuesday, July 17th 2018
Updates, updates and updates!

While Zorg has been away the devs has been busy,
below is the compiled lists of changes/additions that the next update will bring. It mostly consists of some user experience updates (as usual by me.)

- Clicking text next to a checkbox will check it, in most areas of the game.
- Several dropdowns and buttons, now has identical styling, instead of the browser default.
- En icon next to chat limit bar will open a clickable emoticons box, to insert/lookup an emoticon
- Smiley pack 3 added in chat channels.
- Links in chat channels will be clickable.
- Clicking usernames or links in chat popup mode, now navigates the main legacy window, instead of the popup.
- Envelope icon in friends list module will turn grey if the friend has no space left.
- Staff members/Moderators/Guides will appear the top of the list of online chat members.
- Added gang badge to names in chat channel messages.
- Other minor UI/UX cases that has been bugging me lately.

I've also attempted a fix to prevent duplicate messages to be sent to the server in Chat Channels due to lag.
However it's unlikely that there won't still appear some duplicate messages client side, because of the way the chat is coded to begin with,
... and because, oh well, javascript ain't exactly my favourite language.
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