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Dev News posted by Bongo
Monday, July 16th 2018
Some stuff that I ninja'd into rollin's update:

1) Crafting Recipe Selection page has sorting when you click on the filter labels. Click again to sort in the opposite direction.

2) Crafting Recipe Selection page now has your crafting level and xp bar on the bottom of the page.

3) Rent Again button added to the drone collection page.

4) Material Storage add all identical items checkbox is checked on by default.
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Game News posted by rollin340
Monday, July 16th 2018
Okay, another update.
Releasing the Blog a lttle early, but here is the breakdown of the things that affect you as a player.

Material Storage Quests:
- Rejoice, for you can do Quests that will expand your storage.
- They are found on the Material Storage page itself.
- These quests, at least the ones that are available on release, will be do-able only once.
- Yes, they reward XP.
- No other quests. Yet.

Crafting:
- If you are Crafting Meds or CBells, the fixed output bonus is shown.
- Ranges are only shown for things like TMods or TMod Charging.

Wastelands UI:
- Yup. Yet another new UI update.
- Note at the top of the page where you usually only see the title; there are 2 other things.
-- "Toggle Edit" will enable/disable the thing at the top-left corner.
-- You can click and drag boxes using those to move the WL UI within the content area as a grid.
-- The order is maintained until you close your browser.
-- If you want to reset it, there is something you can click on the same row as the edit.

Wasteland Guards:
- When you are on a square where there are Guards, "Attack" is highlighted.
- When you have defeated a Guard, "Back to Wastelands" is highlighted.
- Yes, this means you can just spam the enter key to clear Guards. Again, rejoice.

I think that's all of it.
Let me know if you encounter any bugs.
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Game News posted by Aldo
Friday, July 13th 2018
Just a brief update on double gains following our awesome Awesome Hour!

tl;dr: Tentative dates are Saturday, Sunday July 21st-22nd. If you don't hear about a change, then these are the dates that will have it active.

I've been absolutely swamped the last few weeks with irl stuff so haven't had a chance to sit down and make a post or work on anything really but just wanted to say that we had like... 30-35+ unique people join in our Awesome Hour!

The turnout was great and a huge hats off to Connor, MattG2, and everyone else involved for organizing this and getting people together. I had a great time for the duration that I was there.

As for double gains and a reduced wl re-entry timer, I was initially thinking of doing this the weekend after this one (so like Sat July 21st, Sun July 22nd) since Zorg was out this past week.
Consider these the tentative dates unless you hear otherwise (if the dates change, then you will still get advance notice don't worry).

I'll also look to see if we can get double gains into some newer parts of the game that could benefit from it but for now it'll just affect the usual stuff of job payouts, energy, exp..etc.

As for the reduced wl re-entry timer, I think this same weekend would be a good time for it but let me know your thoughts if you'd rather have that on a separate weekend?

Speaking of weekends, "have a good one"!

~Aldo
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Game News posted by Aldo
Friday, July 6th 2018
Awesome Hour is today in less than 8 hours!

Here's a timer: LINK

I noticed a fair number of people are confused, especially regarding EST and Daylight savings (EDT). According to initial communication, it's supposed to be at 5PM EDT (which is what I referred to as actual EST in my last post because I didn't want to confuse people but oh well ). Our in-game clock doesn't do EDT (EST + daylight savings) so it's one hour behind right now.

When the in-game clock hits 4:00 PM today, awesome hour will commence!
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