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Put a few seconds aside to post this today (Feel Special), Happy Christmas to everyone, have a good time I hpe you enjoy yourselves but please don't mix Legacy and Alcohol...
On another more annoying note, Bug Abuse is one of more the serious topics of this blog. Recently a bug with the advent calender allowed a player to keep claiming and selll cards. I have to remind players that when it comes to bug abuse - everything to do with players taking, sending and paying etc are logged and when we are made aware of an issue we usually check up on the history after the problem is resolved.
Now it comes to the fun abuse part of the bug, if you find a bug your first action would be to inform staff to the best of your ability, then you should leave the bug alone and not distribute or inform other players of the contents of it. I have a list of players that abused such bug and they have all been informed to pay up with a set deadline, after that deadline we will not hesitiate to delete, reset Accounts or take credits/items to make up for the debt that is to be repaid.
Everything is logged when it comes to systems, so think before you abuse something for personal gain.
Have a nice holiday, I'll post another blog around new year.
On another more annoying note, Bug Abuse is one of more the serious topics of this blog. Recently a bug with the advent calender allowed a player to keep claiming and selll cards. I have to remind players that when it comes to bug abuse - everything to do with players taking, sending and paying etc are logged and when we are made aware of an issue we usually check up on the history after the problem is resolved.
Now it comes to the fun abuse part of the bug, if you find a bug your first action would be to inform staff to the best of your ability, then you should leave the bug alone and not distribute or inform other players of the contents of it. I have a list of players that abused such bug and they have all been informed to pay up with a set deadline, after that deadline we will not hesitiate to delete, reset Accounts or take credits/items to make up for the debt that is to be repaid.
Everything is logged when it comes to systems, so think before you abuse something for personal gain.
Have a nice holiday, I'll post another blog around new year.
Happy Holidays to all our players, have a good time and try not get too drunk
As always if you have any issues we aim to reply as fast as possible however in this season there will rarely be a staff online at all times. Have a nice holiday season, I'll post another blog near new year.
As always if you have any issues we aim to reply as fast as possible however in this season there will rarely be a staff online at all times. Have a nice holiday season, I'll post another blog near new year.
Got kind of side tracked on another project for HCS this week, so may not get everything done before Christmas that I was hoping. Didn't want to leave players concerned or worried about our future over the holiday though, so here is what is happening.
In January my main priority will be to finish the tutorial stuff and new Legacy combat system, above all else that will be getting done first. Once that is done we'll be announcing Legacy officially to the HCS player base, which is quite large. We'll see how the current servers cope, but we expect we'll need to invest in more hardware to cope with demand.
So stick around or take a break. But definitely come back in January and have a happy holiday!
In January my main priority will be to finish the tutorial stuff and new Legacy combat system, above all else that will be getting done first. Once that is done we'll be announcing Legacy officially to the HCS player base, which is quite large. We'll see how the current servers cope, but we expect we'll need to invest in more hardware to cope with demand.
So stick around or take a break. But definitely come back in January and have a happy holiday!
Patience is a virtue, some people would do well to remember that. I'm pretty settled in at HCS now but it's been a crazy few months. People seemed to expect sudden change after the merge, but that was never going to be the case. Hoofmaster is happy to let me work on Legacy when I wish, but I am aware it was not the reason I was initially hired.
So I try to split my time equally between the projects that require my attention. All in all though, I'm working more on Legacy than I used to, you just can't see all of it. I have completed 3 massive projects on Legacy and a 4th is near completion.
The first was the one you saw, the merge in to Hunted Cow and staff changes required a lot of time to sort out with many scripts changed and there is still more work to do on that front the integration of their new payment systems in particular was a nightmare.
The second you have yet to see because it has not yet been activated, the new tutorial system has facebook style objectives that drop down the side of the page to guide new players through how to play our game and give tips when new features become available.
The third you'll never see, but it was a complete rework of all the code in Legacy. Before the scripts just assumed they lived on the server because that is where they had always been, now they determine their enviroment... be it Windows, Linux or a cluster of servers and change accordingly. Allowing me to host the project locally or anywhere and provide updates in a much more efficient manner.
These changes had to be done, I'm sorry they were not interesting or exciting but needs must. The 4th project is now starting staff testing on the development server and once a nicer UI is completed, will undergo testing by avatars. The new combat system should be more fun for new players and a breath of fresh air for old players, it is already over 3000 lines of code and growing.
So I try to split my time equally between the projects that require my attention. All in all though, I'm working more on Legacy than I used to, you just can't see all of it. I have completed 3 massive projects on Legacy and a 4th is near completion.
The first was the one you saw, the merge in to Hunted Cow and staff changes required a lot of time to sort out with many scripts changed and there is still more work to do on that front the integration of their new payment systems in particular was a nightmare.
The second you have yet to see because it has not yet been activated, the new tutorial system has facebook style objectives that drop down the side of the page to guide new players through how to play our game and give tips when new features become available.
The third you'll never see, but it was a complete rework of all the code in Legacy. Before the scripts just assumed they lived on the server because that is where they had always been, now they determine their enviroment... be it Windows, Linux or a cluster of servers and change accordingly. Allowing me to host the project locally or anywhere and provide updates in a much more efficient manner.
These changes had to be done, I'm sorry they were not interesting or exciting but needs must. The 4th project is now starting staff testing on the development server and once a nicer UI is completed, will undergo testing by avatars. The new combat system should be more fun for new players and a breath of fresh air for old players, it is already over 3000 lines of code and growing.
HOF Top 10's
- Updated by Charlie
Christmas 2024
- Updated by Charlie
Puncuation Posse
- Updated by Meepers
HOF Top 10's
- Updated by Charlie
- Updated by Charlie
Christmas 2024
- Updated by Charlie
Puncuation Posse
- Updated by Meepers
HOF Top 10's
- Updated by Charlie