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Game News posted by Aldo
Saturday, October 31st 2020
The latest warfare results are as follows:

Warfare: September - October 2020
1: Outcasts: 1,606,315 points
2: Chapter: 1,004,040 points
3: Dark Flame: 720,790 points
4: Blade of Dawn: 646,360 points

Congratulations to OC as well as to the effort shown by the other gangs!

Next map will start sometime around tomorrow (Sunday - 1st November) 12:00 PM ish, contingent on when Bongo and I are up.

WTF Mode will be active until then. Thanks for all those who joined in some of the manual events I ran. Right now there are halloween npcs and minimoos spawning periodically until tomorrow (with occasional world boss spawns).

This WTF mode showed the following (other than lag with the ~50+ players we had in WL all trying to attack/move/do things super fast ):

1. Maps can be ANY size now
This is one of the fundamental changes to the WL Map System I hinted at earlier and now you all saw.

2. WL NPCs can be big and occupy several tiles at once
This started out as a bug last night when I was adding the ability to show images of npcs on a tile, like we do in Raids. This turned into a feature when I thought it could be cool to attack NPCs from any tile they're on (and in the future, being able to cause damage to body parts individually for different effects). I'll be looking to add this into raids too.


3. We can have animated objects in the WL
The animations like the Off-Plane Being and the weird circle colored thing that X-Corp deployed earlier today are not gifs; I had to put some solid work into making those animations work in the WL system but they do! Even more interactive wl!

4. Fog of war/weather effects
There are weather effects and vision restrictions/fog of war-ish now supported.

5. NPC Spawner System
As many of you saw with the recurring NPCs, there is an actual spawn system for npcs now that's fully automated. Previously, stuff like minimoo and halloween npcs would rely on manual spawning or manual code for each new thing.

Happy Halloween and look out for more content and raids coming soon!

P.S: The lore implications from the ending of today's WL event are very real and tie into Domothar's storyline as well as the Hive's history. I think some people recorded it so I'll leave it to them to share/analyze.
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Game News posted by Aldo
Thursday, October 29th 2020
Warfare reset will happen tomorrow (Friday) sometime around 6PM server time, going straight into WTF Mode. I've based this on the votes and the current gang scores as well as feedback from various players.

I see TC has been demolishing buildings to get GP back and I want to reiterate something that we probably don't mention often enough - we calculate the GP automatically you are to be refunded automatically when we reset warfare. So no need to worry about demolishing buildings, but feel free to do it anyway.

I was thinking we could go into Bob's map on Monday (either 12:01 AM or 12:00 PM, leaning towards the latter since most would be asleep during the former).

I do understand that some players would prefer starting on Sunday so that they have a day on the weekend to do this, so let me know in the comments if you'd prefer we go into Bob's map on Sunday (12:00 AM) instead of Monday. I'll probably start a game vote in a bit as well.

I've also updated the Combat box to show player equipment, show your combat abilities (henceforth referring to them as your stances; this will be relevant soon), and re-order the attack texts based on speed like we do in regular attack pages.
Speaking of the stances, when you're SDing someone, they will be fighting you based on your default selected stance (quick/aimed/cover) in options.

~Aldo
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Game News posted by Aldo
Wednesday, October 28th 2020
Wasteland now supports real-time combat.

Yeah. R e a l t i m e c o m b a t.



(Brief note: Combat is logging your guard kills. That was an oversight when I added general wl npc combat logging so I'll remove that soon.)

This update also adds a pretty insane and comprehensive WL editor I made:



It'll help devs make changes faster to the WL, try out new/crazy maps, and basically lets me be more dynamic with my occasional wl events.

This editor alone took an insane amount of work and in the process of it, I changed some pretty fundamental things about the wasteland system as part of my continuing sweeping changes (I'm up at ~50+ files changed, ~5-6k lines of code so far, with this update alone being ~2.9k) of one of our oldest, most massive, and most fundamental core systems.

What changes did I make in particular that affect you? (Clues in the editor pic)

Find out on Saturday, the 31st. I'll be resetting WL around the 30th midnight and putting us into WTF mode Saturday. We'll go into the new WL Map designed by UnicornBob soon after.


~Aldo
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Game News posted by Aldo
Wednesday, October 21st 2020
New wasteland system has been released! Sorry for blog spam, I'll keep it tight with some highlights:


  • Real-time Wasteland navigation with (usually) faster updates.

  • Fancy pants animation when you phase or accept a summon.

  • A red power symbol over your buildings indicating those buildings don't have power.

  • Blast with grenades using /blast g with grenades in your held items.

  • Being summoned now gives you a snazzy notification that you can use to accept or /decline!

  • Summoners can now click on the "Summons" link to see a list of their active extended summon offers.

  • Gang chat's now fixed

  • ...and something else that you'll probably see soon



Post in the WL & Raids forum thread for any issues and bugs, as well as other suggestions! For eg., I'd like to get rid of the current thin arrow buttons maybe and move us closer to raid arrow buttons..etc.

Keep it real. More to come very soon. Exciting things planned. He is coming.

~Aldo
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