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Warfare reset will happen tomorrow (Friday) sometime around 6PM server time, going straight into WTF Mode. I've based this on the votes and the current gang scores as well as feedback from various players.
I see TC has been demolishing buildings to get GP back and I want to reiterate something that we probably don't mention often enough - we calculate the GP automatically you are to be refunded automatically when we reset warfare. So no need to worry about demolishing buildings, but feel free to do it anyway.
I was thinking we could go into Bob's map on Monday (either 12:01 AM or 12:00 PM, leaning towards the latter since most would be asleep during the former).
I do understand that some players would prefer starting on Sunday so that they have a day on the weekend to do this, so let me know in the comments if you'd prefer we go into Bob's map on Sunday (12:00 AM) instead of Monday. I'll probably start a game vote in a bit as well.
I've also updated the Combat box to show player equipment, show your combat abilities (henceforth referring to them as your stances; this will be relevant soon), and re-order the attack texts based on speed like we do in regular attack pages.
Speaking of the stances, when you're SDing someone, they will be fighting you based on your default selected stance (quick/aimed/cover) in options.
~Aldo
I see TC has been demolishing buildings to get GP back and I want to reiterate something that we probably don't mention often enough - we calculate the GP automatically you are to be refunded automatically when we reset warfare. So no need to worry about demolishing buildings, but feel free to do it anyway.
I was thinking we could go into Bob's map on Monday (either 12:01 AM or 12:00 PM, leaning towards the latter since most would be asleep during the former).
I do understand that some players would prefer starting on Sunday so that they have a day on the weekend to do this, so let me know in the comments if you'd prefer we go into Bob's map on Sunday (12:00 AM) instead of Monday. I'll probably start a game vote in a bit as well.
I've also updated the Combat box to show player equipment, show your combat abilities (henceforth referring to them as your stances; this will be relevant soon), and re-order the attack texts based on speed like we do in regular attack pages.
Speaking of the stances, when you're SDing someone, they will be fighting you based on your default selected stance (quick/aimed/cover) in options.
~Aldo
Wasteland now supports real-time combat.
Yeah. R e a l t i m e c o m b a t.

(Brief note: Combat is logging your guard kills. That was an oversight when I added general wl npc combat logging so I'll remove that soon.)
This update also adds a pretty insane and comprehensive WL editor I made:

It'll help devs make changes faster to the WL, try out new/crazy maps, and basically lets me be more dynamic with my occasional wl events.
This editor alone took an insane amount of work and in the process of it, I changed some pretty fundamental things about the wasteland system as part of my continuing sweeping changes (I'm up at ~50+ files changed, ~5-6k lines of code so far, with this update alone being ~2.9k) of one of our oldest, most massive, and most fundamental core systems.
What changes did I make in particular that affect you? (Clues in the editor pic)
Find out on Saturday, the 31st. I'll be resetting WL around the 30th midnight and putting us into WTF mode Saturday. We'll go into the new WL Map designed by UnicornBob soon after.
~Aldo
Yeah. R e a l t i m e c o m b a t.

(Brief note: Combat is logging your guard kills. That was an oversight when I added general wl npc combat logging so I'll remove that soon.)
This update also adds a pretty insane and comprehensive WL editor I made:

It'll help devs make changes faster to the WL, try out new/crazy maps, and basically lets me be more dynamic with my occasional wl events.
This editor alone took an insane amount of work and in the process of it, I changed some pretty fundamental things about the wasteland system as part of my continuing sweeping changes (I'm up at ~50+ files changed, ~5-6k lines of code so far, with this update alone being ~2.9k) of one of our oldest, most massive, and most fundamental core systems.
What changes did I make in particular that affect you? (Clues in the editor pic)
Find out on Saturday, the 31st. I'll be resetting WL around the 30th midnight and putting us into WTF mode Saturday. We'll go into the new WL Map designed by UnicornBob soon after.
~Aldo
New wasteland system has been released! Sorry for blog spam, I'll keep it tight with some highlights:
Post in the WL & Raids forum thread for any issues and bugs, as well as other suggestions! For eg., I'd like to get rid of the current thin arrow buttons maybe and move us closer to raid arrow buttons..etc.
Keep it real. More to come very soon. Exciting things planned. He is coming.
~Aldo
- Real-time Wasteland navigation with (usually) faster updates.
- Fancy pants animation when you phase or accept a summon.
- A red power symbol over your buildings indicating those buildings don't have power.
- Blast with grenades using /blast g with grenades in your held items.
- Being summoned now gives you a snazzy notification that you can use to accept or /decline!
- Summoners can now click on the "Summons" link to see a list of their active extended summon offers.
- Gang chat's now fixed
- ...and something else that you'll probably see soon
Post in the WL & Raids forum thread for any issues and bugs, as well as other suggestions! For eg., I'd like to get rid of the current thin arrow buttons maybe and move us closer to raid arrow buttons..etc.
Keep it real. More to come very soon. Exciting things planned. He is coming.
~Aldo
The new wasteland system will likely release tomorrow. I think I've got it to a pretty good state thanks to all the community testing and feedback. There is still a small issue with the move timer that I've been fixing and fixing so please test it more and let me know if you see really weird times.
Worst case I just remove it; it's not really release blocking.
Update's on dev, lmk.
~Aldo
Worst case I just remove it; it's not really release blocking.
Update's on dev, lmk.
~Aldo
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
