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I've been playing about with the combat simulator all morning and have finally settled on initial stats for crystals. The system is going to be coded in a way that it can be changed at a later date if it is found to be unbalanced or leads to a lack of variety in crystal usage.
I'll leave it to players to work out the best crystals for the best items as it's incredibly complicated and situational. I imagine it will be possible to tailor make your item set-up to defeat certain players, for example... the exact usefulness of damage is based on your opponents armor and hit points. Having more speed or damage than required renders any excess useless and so on.
Fragments and Shards will not be socketable and can only be used to make larger crystals.
Null (Speed), Pink (Def), Orange (Melee), Green (Gun) and Yellow (Proj) Crystals:
Small +4%, Medium +8%, Large +12%, Giant +16%, Perfect +20%
Void (Armor) and Fire (Damage) Crystals:
Small +2%, Medium +4%, Large +6%, Giant +8%, Perfect +10%
Air (Accuracy) and Water (Dodge) Crystals:
Small +1%, Medium +2%, Large +3%, Giant +4%, Perfect +5%
I'm going to release with these values and no diminishing returns for stacking crystals on one items. Any changes to the system will come with free unsocketing of items.
The percentages of all socketed crystals will be added up before being applied. So 4 perfect fire crystals will grant +40% min and max damage on a weapon. Still lots to code and test, feedback is welcome and things will be tested on the Dev server before being implemented here.
I'll leave it to players to work out the best crystals for the best items as it's incredibly complicated and situational. I imagine it will be possible to tailor make your item set-up to defeat certain players, for example... the exact usefulness of damage is based on your opponents armor and hit points. Having more speed or damage than required renders any excess useless and so on.
Fragments and Shards will not be socketable and can only be used to make larger crystals.
Null (Speed), Pink (Def), Orange (Melee), Green (Gun) and Yellow (Proj) Crystals:
Small +4%, Medium +8%, Large +12%, Giant +16%, Perfect +20%
Void (Armor) and Fire (Damage) Crystals:
Small +2%, Medium +4%, Large +6%, Giant +8%, Perfect +10%
Air (Accuracy) and Water (Dodge) Crystals:
Small +1%, Medium +2%, Large +3%, Giant +4%, Perfect +5%
I'm going to release with these values and no diminishing returns for stacking crystals on one items. Any changes to the system will come with free unsocketing of items.
The percentages of all socketed crystals will be added up before being applied. So 4 perfect fire crystals will grant +40% min and max damage on a weapon. Still lots to code and test, feedback is welcome and things will be tested on the Dev server before being implemented here.
jimjones
"will we be able to replace crystals and change them out for different ones"
Larse
"Wooooooooooooooooooooooooooooooooooooooo ! Yes please allow a grace period for swapping crystals w.o destroying sockets for testing. Also questions on trades/trading socketed itmes"
centurion
"One thing, can you make the ammy to have at least same def skill as cring? as is, cring is better than ammy. does the bonus affect full or item stat?"
langer
"Can you display player stats for the rest on dev again, like you did with the ajax fight system? Makes it a lot easier for testing. Oh, and will attack mode buff on top of these as well? (update #426)"
Bizzly
"Not bad to start with, I'm glad the lesser crystals will have a value. Also, I agree with Larse, it'd be best for everyone to have a grace period for swapping crystals w/o a penalty."
Rivaille
"Such a POWERFULL! words "
Macey
"119 Accuracy rift guns incoming."
Teeg
"Yay, inally testing something on dev instead of instantly uploading it."
Tibos
"Looks great "
zerocomman
"Do not allow a grace period for testing. Players shouldn't be given do-overs because they didn't take the time to think out their desired upgrades."
McLovin
"Spoiler alert: 40% damage increase will be op"
Steven
"Why even give testing? It just ruins reg leg, meh."
TimeTrx
"Thanks for allowing us to test the crystals."
Will
"@jimjones: Zorg has mentioned that there will be a place to remove crystals from weapons/armor/accessories. So you will be able to do that down the road."
DarkFlame
"WOOOOOOOT WOOOOOT cant wait...oh I also caint wait for paint for new weps...both are exciting developments."
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