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Not typed one of these for a while so I thought I should update you on what I'm doing at the moment and some staff related updates that are going to be done in the next month or so.
The Filter for Legacy will be re-designed we're currently merging a system HCS built and are removing and adding words for its release. If you know of any words that should be added you should contact a member of the Chamber of Elders or if need be make a ticket and I will take it into account. We are taking a stance of material posted on Side Chat and the stance is it is a place for discussion for ALL ages, most of the drug related talk and the discussions of a sexual nature will be prohibited with this new filter both in warfare and Side Chat. For those mature users you have access to the Flame Forum that we will be tweeking and renaming to the Mature Forum.
The drug discussions are fine, just not on Legacy. We're not arguing right or wrong, we are taking the stance of no related material will be posted, it is your choice to engage in that activity and it is ours to block it from our sites.
Another Update on the books, or discussion at least is Legacy Punishment systems, disfavors and favors are going to be reviewed by the Elders and chances are they're going to change to allow longer muting and reward those who have favor. The current system is and I will admit, not working and disfavors aren't frowned upon.
Finally a notice following the new item upgrades and a rise in reports of Farming, we take it very seriously and we will remove anything you gain from doing it. If you're a gang leader allowing or doing it we will also remove your gang position. Warfare is exactly what it is named.. Warfare, it is not pass the parcel for squares or an agreement to attack X amount of guards as long as another gang can attack X amount of our guards. Any reports will be investigated fully and participants punished.
Now... go forth and have fun, enough of the depressing blog of doom!
The Filter for Legacy will be re-designed we're currently merging a system HCS built and are removing and adding words for its release. If you know of any words that should be added you should contact a member of the Chamber of Elders or if need be make a ticket and I will take it into account. We are taking a stance of material posted on Side Chat and the stance is it is a place for discussion for ALL ages, most of the drug related talk and the discussions of a sexual nature will be prohibited with this new filter both in warfare and Side Chat. For those mature users you have access to the Flame Forum that we will be tweeking and renaming to the Mature Forum.
The drug discussions are fine, just not on Legacy. We're not arguing right or wrong, we are taking the stance of no related material will be posted, it is your choice to engage in that activity and it is ours to block it from our sites.
Another Update on the books, or discussion at least is Legacy Punishment systems, disfavors and favors are going to be reviewed by the Elders and chances are they're going to change to allow longer muting and reward those who have favor. The current system is and I will admit, not working and disfavors aren't frowned upon.
Finally a notice following the new item upgrades and a rise in reports of Farming, we take it very seriously and we will remove anything you gain from doing it. If you're a gang leader allowing or doing it we will also remove your gang position. Warfare is exactly what it is named.. Warfare, it is not pass the parcel for squares or an agreement to attack X amount of guards as long as another gang can attack X amount of our guards. Any reports will be investigated fully and participants punished.
Now... go forth and have fun, enough of the depressing blog of doom!
I've just done a small update that makes items record the time they hit level 5 in to a hidden field. I'm now running a competition to see who can get each type of item to level 5 first. The types will be Melee Weapon, Gun, Projectile, Armor and Misc item.
World first in each category will receive 5,000 platinum and a free set of 5 spray paints of their choice. In order to claim the prize you must message me in game when you think you've achieved world first, records will be checked and prizes will be given out accordingly.
Good luck!
World first in each category will receive 5,000 platinum and a free set of 5 spray paints of their choice. In order to claim the prize you must message me in game when you think you've achieved world first, records will be checked and prizes will be given out accordingly.
Good luck!
That is the item experience update done and I just want to clarify some parts of it that I didn't mention in the past blog.
All experience can be earned on both attack and defense. If you score a double hit both weapons will earn experience, if only one weapon hits only that weapon will earn experience. Armor earns experience whenever it takes a hit. Misc items earn experience whenever you earn warfare points through combat, attack or defense.
An items stats can be seen by clicking 'View Item' in inventory or clicking it in the market / profiles, you cannot currently search the market by level but that will come later.
The items experience is shown as a bar at the bottom of its bigger image, along with its level in the circle to the right. The actual numbers can be seen using the method above as per feedback to yesterdays blog.
Have fun and let me know if you think anything else should be changed.
All experience can be earned on both attack and defense. If you score a double hit both weapons will earn experience, if only one weapon hits only that weapon will earn experience. Armor earns experience whenever it takes a hit. Misc items earn experience whenever you earn warfare points through combat, attack or defense.
An items stats can be seen by clicking 'View Item' in inventory or clicking it in the market / profiles, you cannot currently search the market by level but that will come later.
The items experience is shown as a bar at the bottom of its bigger image, along with its level in the circle to the right. The actual numbers can be seen using the method above as per feedback to yesterdays blog.
Have fun and let me know if you think anything else should be changed.
The 'Item Experience' update is now live on the Development server as per the road map. It is slated to go live tomorrow if everything is working. Items start at level 1 with 0 experience as shown in the bar at the bottom of the item. Items gain experience depending on their type.
- Weapons gain 1 point of experience by hitting a player or NPC (that grants experience) for damage.
- Armor gain 1 point of experience by being hit for damage.
- Misc items gain 1 point of experience for each Warfare Point earned (in combat).
To get to level 2 and item must earn 4500 experience. Then 9000, 18000 and 36000 respectively with experience resetting to 0 each level up. These numbers may all be tweaked before release tomorrow.
Feedback is welcome, let me know what you think but be sure to check the road map in full before replying.
- Weapons gain 1 point of experience by hitting a player or NPC (that grants experience) for damage.
- Armor gain 1 point of experience by being hit for damage.
- Misc items gain 1 point of experience for each Warfare Point earned (in combat).
To get to level 2 and item must earn 4500 experience. Then 9000, 18000 and 36000 respectively with experience resetting to 0 each level up. These numbers may all be tweaked before release tomorrow.
Feedback is welcome, let me know what you think but be sure to check the road map in full before replying.
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