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Game News posted by Zorg
Wednesday, February 19th 2014
That is the item experience update done and I just want to clarify some parts of it that I didn't mention in the past blog.

All experience can be earned on both attack and defense. If you score a double hit both weapons will earn experience, if only one weapon hits only that weapon will earn experience. Armor earns experience whenever it takes a hit. Misc items earn experience whenever you earn warfare points through combat, attack or defense.

An items stats can be seen by clicking 'View Item' in inventory or clicking it in the market / profiles, you cannot currently search the market by level but that will come later.

The items experience is shown as a bar at the bottom of its bigger image, along with its level in the circle to the right. The actual numbers can be seen using the method above as per feedback to yesterdays blog.

Have fun and let me know if you think anything else should be changed.
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Game News posted by Zorg
Tuesday, February 18th 2014
The 'Item Experience' update is now live on the Development server as per the road map. It is slated to go live tomorrow if everything is working. Items start at level 1 with 0 experience as shown in the bar at the bottom of the item. Items gain experience depending on their type.

- Weapons gain 1 point of experience by hitting a player or NPC (that grants experience) for damage.

- Armor gain 1 point of experience by being hit for damage.

- Misc items gain 1 point of experience for each Warfare Point earned (in combat).

To get to level 2 and item must earn 4500 experience. Then 9000, 18000 and 36000 respectively with experience resetting to 0 each level up. These numbers may all be tweaked before release tomorrow.

Feedback is welcome, let me know what you think but be sure to check the road map in full before replying.
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Game News posted by Zorg
Saturday, February 15th 2014
We have now moved Legacy to its new home at DigitalOcean and behind Cloudflare. I've enabled a ton of optimizations through Cloudflares Pro plan that should make the site load a lot quicker for some people.

Let me know if you encounter any bugs or problems as a result of this move.
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Game News posted by Zorg
Friday, February 14th 2014
There will be a bit of down time today with the entire site being unreachable at some points. We're moving our DNS management over to Cloudflare (for security) and will be moving our servers in to DigitalOcean (away from GoGrid).

My time recently has been spent doing this with all our sites as DigitalOcean servers are far superior to our past hosting provider and we've been hit with a few DDoS attacks from angry Fallen Sword players of late.

Server location is moving from Florida to New York but we expect performance for all users to improve dramatically with this change over.
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