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Game News posted by rollin340
Wednesday, June 13th 2018
Here is what is new in this update:

- Drone Module (in templates)
-- It now live updates
-- There is a hover over for the details of the job (same as the page itself)

- Inventory
-- Expired timing was not showing in inventory - fixed

- WLs
-- Fixed a few UI issues regarding Shield
-- Fixed AI using the old format (they currently use 2 lines, but I have plans to change it)

- Crafting
-- New UI for when you are crafting something
--- You can now see what the normal XP gain is, and what you will actually get (you can hover over this)
--- Optional items field is not shown if there are none
--- Text has been replaced by pictures (you can hover over for details)
--- If you want to see the normal old text, hover over the (?)
-- Devs have more control over the recipes (More news on this when we decide to use them)

- New Quest
-- Storage for materials (rejoice)
-- It has 36 slots right now
-- It won't have Plat upgrades; will eventually be possible to upgrade it via other means
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Game News posted by Bongo
Tuesday, June 12th 2018
I ninja'd in a short update today. There is now a Drones Module in template control. It gives you an overview of what active drones you have out and their times remaining on jobs. You can collect directly from the module but cancelling requires you to click the job image to go to the Rent-A-Drone page and manually cancel the job.

The "Hide Learned Recipes" checkbox has been added to shops that sell recipes. If it doesn't work at first, try Ctrl + F5 since your cache might be using old javascript.

Finally, I changed all "Metal" items in the game into "Steel Ingot" items.
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