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We have updated our voting sites, please make sure you actually go through and vote on these sites as we keep count of them. We may start suspending people from use of the system if their votes never seem to be counted, or decreasing the value of the rewards. We have added 2 new sites to the mix and removed 2 old rubbish sites.
We may be changing some of the other sites to be every 12 hours instead of 24, once we get some more information.
We may be changing some of the other sites to be every 12 hours instead of 24, once we get some more information.
First draft of the new abilities is now done, so time to get feedback as I get them coded and tested on Dev. These are just initial ideas on how they will work, feel free to say if you think any of them are over-powered, under-powered or need tweaking. Focus costs and prerequisites have yet to be determined.
Learning
Forsight
Allows you to queue 1 ability to be trained when your current ability finishes training.
Xen Master
Receive a 20% discount from Xen's Dojo when resetting stats.
Warfare
Astral Bomb
Consumes all your focus and injures you, ejecting you from the wasteland. Damage is split equally between all enemies on the square and is equal to your current HP. So a 100 hp Avatar triggering this ability on a square with 5 enemies would do 20 damage to each of them. Damage is negated by active radiance.
Stealth
Expert Cloak
Allows a player to use healing items while cloaked, regardless of enemy presence.
Support
Death Wash
Toggle this ability on or off to have any injury in the wasteland reported to you, along with the coordinates it occurred.
Shielding
Allows an avatar to shield a building, preventing the building from taking damage for 10 minutes. Shielded buildings will not heal while enemies are present and may not be re-shielded for a short while after being shielded.
Protection
Allows an avatar to protect a non-avatar for 60 seconds in the wasteland. Any damage that player takes from any source will be redirected to the protecting avatar. Damage from attacks will be calculated against the Avatars defensive stats.
Summoning
Summon Beacon
Raises a temporary beacon on your current square that lasts 5 minutes. The beacon will remain even after you have moved away. Can only be used on friendly or neutral squares.
Summon Elemental
Summon an elemental that will be friendly to your gang and remain on its summoned square for 5 minutes. This elemental will be level 80 and act in the same way as sentries.
Learning
Forsight
Allows you to queue 1 ability to be trained when your current ability finishes training.
Xen Master
Receive a 20% discount from Xen's Dojo when resetting stats.
Warfare
Astral Bomb
Consumes all your focus and injures you, ejecting you from the wasteland. Damage is split equally between all enemies on the square and is equal to your current HP. So a 100 hp Avatar triggering this ability on a square with 5 enemies would do 20 damage to each of them. Damage is negated by active radiance.
Stealth
Expert Cloak
Allows a player to use healing items while cloaked, regardless of enemy presence.
Support
Death Wash
Toggle this ability on or off to have any injury in the wasteland reported to you, along with the coordinates it occurred.
Shielding
Allows an avatar to shield a building, preventing the building from taking damage for 10 minutes. Shielded buildings will not heal while enemies are present and may not be re-shielded for a short while after being shielded.
Protection
Allows an avatar to protect a non-avatar for 60 seconds in the wasteland. Any damage that player takes from any source will be redirected to the protecting avatar. Damage from attacks will be calculated against the Avatars defensive stats.
Summoning
Summon Beacon
Raises a temporary beacon on your current square that lasts 5 minutes. The beacon will remain even after you have moved away. Can only be used on friendly or neutral squares.
Summon Elemental
Summon an elemental that will be friendly to your gang and remain on its summoned square for 5 minutes. This elemental will be level 80 and act in the same way as sentries.
Slight change to the mechanics behind Gang HQ theft. If attacking an un-deployed HQ, you will now have a 50:50 chance of stealing GP or Metal if both are available. However, if only 1 is available then you will always steal that. So if you un-deploy your HQ with 0 metal and lots of GP, any enemy attacks will result in GP theft of 1-2 points every minute.
This is a fix to the old bug that would generate messages saying "Nothing left to steal", when there actually was. You monster.
I'm in space!
This is a fix to the old bug that would generate messages saying "Nothing left to steal", when there actually was. You monster.
I'm in space!
I'm back again, after being away all week-end. Hope the warfare stuff is fun, we have a feedback thread going in the main forum so we can see what you think worked and what didn't work for next time. Once a few small things are finished I'll be diving in to bug reports to get those done, followed by some new abilities for those accumulating Back Log.
Just a small recommendation, the best way to report bugs is with screen shots. So if you don't have it already I highly recommend you download FluffyApp. It is totally free and once installed you can press CTRL + SHIFT + PRINT SCREEN to select an area of your screen, it will then automatically upload that screen shot to their site and copy the link to it to your clip board so you can paste it in to your ticket. Started using this app today and it's already saving me time.
Also tickets get answered faster than messages, so please ticket reports and don't send them to me directly.
Just a small recommendation, the best way to report bugs is with screen shots. So if you don't have it already I highly recommend you download FluffyApp. It is totally free and once installed you can press CTRL + SHIFT + PRINT SCREEN to select an area of your screen, it will then automatically upload that screen shot to their site and copy the link to it to your clip board so you can paste it in to your ticket. Started using this app today and it's already saving me time.
Also tickets get answered faster than messages, so please ticket reports and don't send them to me directly.
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
