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First draft of the new abilities is now done, so time to get feedback as I get them coded and tested on Dev. These are just initial ideas on how they will work, feel free to say if you think any of them are over-powered, under-powered or need tweaking. Focus costs and prerequisites have yet to be determined.
Learning
Forsight
Allows you to queue 1 ability to be trained when your current ability finishes training.
Xen Master
Receive a 20% discount from Xen's Dojo when resetting stats.
Warfare
Astral Bomb
Consumes all your focus and injures you, ejecting you from the wasteland. Damage is split equally between all enemies on the square and is equal to your current HP. So a 100 hp Avatar triggering this ability on a square with 5 enemies would do 20 damage to each of them. Damage is negated by active radiance.
Stealth
Expert Cloak
Allows a player to use healing items while cloaked, regardless of enemy presence.
Support
Death Wash
Toggle this ability on or off to have any injury in the wasteland reported to you, along with the coordinates it occurred.
Shielding
Allows an avatar to shield a building, preventing the building from taking damage for 10 minutes. Shielded buildings will not heal while enemies are present and may not be re-shielded for a short while after being shielded.
Protection
Allows an avatar to protect a non-avatar for 60 seconds in the wasteland. Any damage that player takes from any source will be redirected to the protecting avatar. Damage from attacks will be calculated against the Avatars defensive stats.
Summoning
Summon Beacon
Raises a temporary beacon on your current square that lasts 5 minutes. The beacon will remain even after you have moved away. Can only be used on friendly or neutral squares.
Summon Elemental
Summon an elemental that will be friendly to your gang and remain on its summoned square for 5 minutes. This elemental will be level 80 and act in the same way as sentries.
Learning
Forsight
Allows you to queue 1 ability to be trained when your current ability finishes training.
Xen Master
Receive a 20% discount from Xen's Dojo when resetting stats.
Warfare
Astral Bomb
Consumes all your focus and injures you, ejecting you from the wasteland. Damage is split equally between all enemies on the square and is equal to your current HP. So a 100 hp Avatar triggering this ability on a square with 5 enemies would do 20 damage to each of them. Damage is negated by active radiance.
Stealth
Expert Cloak
Allows a player to use healing items while cloaked, regardless of enemy presence.
Support
Death Wash
Toggle this ability on or off to have any injury in the wasteland reported to you, along with the coordinates it occurred.
Shielding
Allows an avatar to shield a building, preventing the building from taking damage for 10 minutes. Shielded buildings will not heal while enemies are present and may not be re-shielded for a short while after being shielded.
Protection
Allows an avatar to protect a non-avatar for 60 seconds in the wasteland. Any damage that player takes from any source will be redirected to the protecting avatar. Damage from attacks will be calculated against the Avatars defensive stats.
Summoning
Summon Beacon
Raises a temporary beacon on your current square that lasts 5 minutes. The beacon will remain even after you have moved away. Can only be used on friendly or neutral squares.
Summon Elemental
Summon an elemental that will be friendly to your gang and remain on its summoned square for 5 minutes. This elemental will be level 80 and act in the same way as sentries.
defosage
"new abilities! Astral bomb sounds like fun"
Tibos
"each and every one of them sounds awesome great job!"
smokey11
"sounds very interesting "
grzesiek17
"I don't like the Astral Bomb ability. 2 avatars with max health (800+) would easily destroy a square with 5 avatars on it in 1 second."
anialator
"The amount of focus you have when you use the Astral Bomb should also effect the amount of damage you do. A player using 90% of his focus should do more damage than a player using 10%."
!
"sound hawt"
Haze
"Love all of them Maybe not the astral bomb one as much, but the rest are pretty awesome. "
Antoniz
"Astral Bomb, fugg yeah! Let's make Al-Qaeda in Legacy"
Pyro02
"Sound really good. Looking forward to these. "
CodeHydro
"I had too many comments so I started a new tread in the main forum titled "New Abilities" "
chris31
"astral bomb sounds awesome cant wait to try it them out "
Shaidar
"Astral Bomb is aweful because it depends on ur health. Bored avs with high health will just abuse it. Maybe make it so the damage is dependant on focus with a max of 200hp damage done for 100% focus."
Platypus
"sounds awesome zorg, but with the Bomb, could my 230HP kill 7 lowbies on a square potentially? "
dagreek
"I think I'm going to love using Summon Elemental... That, and astral bomb. Finally, a suicide bomb ability!"
yeovilred
"sound ace,should make them really hard to get though"
6Vincent6
"Astral bomb seems it could be both over and under-powered. A % of damage per player would be better I think."
Jerv
"Looking forward to Astral Bumming and Summoning sluts to kill other gangs "
ExDeath
"Looks nice. I'd think astral bomb is the only ability that may get a bit out of hand on that list"
captcore
"all of them sound good. interested in what the testing in dev shows"
Pillage
"Shielding also sounds pretty overpowered to me. Would be better if you couldn't use it if there were already enemies on the square or something like that. Or a counter ability for it"
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