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Game News posted by Zorg
Monday, April 4th 2011
Firstly, the 'Phase Disruptor' was changed during testing as it seemed kind of pointless. It now disables 'radiance, shadowing, summoning, cloaking, phasing, shifting, astral blasting and scanning' for enemies only. I thought about excluding Temporal Phasing again but we already have one objective it makes players immune to.

Obviously, players will not be seeing it until certain gangs get out of the red zone.

Warfare: January - March 2011
1: Blade of Dawn - 1,635,760 points
2: Chapter - 1,411,080 points
3: Dark Flame - 1,051,670 points
4: Outcasts - 885,220 points

Congratulations to last months gangs, very close.
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Game News posted by Zorg
Monday, April 4th 2011
Sentries are now online, still a lot of work to be done to them but the basic concept is now up and running. They don't have graphics yet when attacked and they don't as yet drop Focus restoring items as I'm waiting on some graphics for those. Each hourly tick there is a 10% chance that the sentry system will switch states, you'll get a 1 hour warning before the process completes.

They will remain friendly to whichever gang controls the northern 'Sentry Control' objective. There are currently 4 level 80 Mechs on the Sentry Control island, 10 Sappers north of the HQ movement border, 20 Guardians north of it and 50 Scouts scattered around the map. There are some other minor technical issues with them not showing up in glances or in attack logs, these will all be addressed soon.

The 'Satellite Uplink' is now also up and running, it has a 30% chance to see all forms of Avatar movements except when they are cloaked or use Temporal Phasing.
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Game News posted by Zorg
Friday, April 1st 2011
Having some big problems getting the AI for the new NPCs to stay running as it keeps crashing, not sure why. Need to make some sort of system within the tick process that checks the AI script is running and if it is not, restarts it. Also due to some un-forseen circumstances there is no way I can be around at 5am (my time) to put things online on Day 3. Both the objectives and Roaming NPCs will come out of Day 4 now which will be Sunday night.

The April 1st stuff was basically Dk16 and myself finding some old backed up folders of our old head / body system and coming up with cool ways to use them. Some of them looked so bad compared to modern stuff, also the logo is the very first logo Gangsterz 2 used.

To make up for the delays here is some real news. The level 90 boss has been drawn by Dk16 and will look like this...



His name is so far unknown, all that we know is he is thought to be Cain's big brother.
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Game News posted by Zorg
Friday, April 1st 2011
Due to some technical issues with our outfit system, we've had to switch to a backup... a really old backup. I'm sure we'll get it all fixed in no time as our team of highly skilled engineers are working to resolve the problem.

On the plus side it is my pleasure to introduce you to the new level 90 boss we're working on. As per LegCon there will be new Hunting NPCs going up to level 90 so players can gain Tier 2 Avatar items. However, with Dk16 absent I've had to step in to do some of the graphical work for this one.... hopefully it's not too bad.

Neooo

His name is Neooo, and he will drop an upgraded Cake Scythe! Coming soon... maybe...
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