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Game News posted by Zorg
Monday, April 4th 2011
Still working on the new warfare stuff, got a few bugs ironed out today. You'll notice the Sentry Sappers have graphics now, bcfcespley is drawing the Mechs as we speak. Focus Pills will start dropping from the Sentry Sappers some time tomorrow, we will also be making it so you can still attack NPCs even when they're friendly to your gang. So the gang that controls the Sentries does not miss out on the chance to collect some of these new items.

The bridges will retract at midnight tomorrow, still need to work out how to update the tiles dynamically. Each day either the south, east or west bridge will be active and it will change daily at midnight.

Also tomorrow I hope to get NPC attacks showing in the combat log and attack history, along with having them show up in glances. Anything else you think needs doing feel free to mention it in the comments.
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Game News posted by Zorg
Monday, April 4th 2011
Firstly, the 'Phase Disruptor' was changed during testing as it seemed kind of pointless. It now disables 'radiance, shadowing, summoning, cloaking, phasing, shifting, astral blasting and scanning' for enemies only. I thought about excluding Temporal Phasing again but we already have one objective it makes players immune to.

Obviously, players will not be seeing it until certain gangs get out of the red zone.

Warfare: January - March 2011
1: Blade of Dawn - 1,635,760 points
2: Chapter - 1,411,080 points
3: Dark Flame - 1,051,670 points
4: Outcasts - 885,220 points

Congratulations to last months gangs, very close.
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Game News posted by Zorg
Monday, April 4th 2011
Sentries are now online, still a lot of work to be done to them but the basic concept is now up and running. They don't have graphics yet when attacked and they don't as yet drop Focus restoring items as I'm waiting on some graphics for those. Each hourly tick there is a 10% chance that the sentry system will switch states, you'll get a 1 hour warning before the process completes.

They will remain friendly to whichever gang controls the northern 'Sentry Control' objective. There are currently 4 level 80 Mechs on the Sentry Control island, 10 Sappers north of the HQ movement border, 20 Guardians north of it and 50 Scouts scattered around the map. There are some other minor technical issues with them not showing up in glances or in attack logs, these will all be addressed soon.

The 'Satellite Uplink' is now also up and running, it has a 30% chance to see all forms of Avatar movements except when they are cloaked or use Temporal Phasing.
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Game News posted by Zorg
Friday, April 1st 2011
Having some big problems getting the AI for the new NPCs to stay running as it keeps crashing, not sure why. Need to make some sort of system within the tick process that checks the AI script is running and if it is not, restarts it. Also due to some un-forseen circumstances there is no way I can be around at 5am (my time) to put things online on Day 3. Both the objectives and Roaming NPCs will come out of Day 4 now which will be Sunday night.

The April 1st stuff was basically Dk16 and myself finding some old backed up folders of our old head / body system and coming up with cool ways to use them. Some of them looked so bad compared to modern stuff, also the logo is the very first logo Gangsterz 2 used.

To make up for the delays here is some real news. The level 90 boss has been drawn by Dk16 and will look like this...



His name is so far unknown, all that we know is he is thought to be Cain's big brother.
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