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So just a quick update, before you all start bugging me about this.
The forums are down until further notice.
This is due to a bug related to the recent Werewolves game.
I've pushed a fix and asked Zorg to sync it live ASAP.
I'll let it be up to Will to decide how the game is going to proceed.
- Lynx
The forums are down until further notice.
This is due to a bug related to the recent Werewolves game.
I've pushed a fix and asked Zorg to sync it live ASAP.
I'll let it be up to Will to decide how the game is going to proceed.
- Lynx
Got the time to make yet another forum update.
Legacy forums will recieve a "Werewolf game mode", once enabled by staff, any thread set up to be a WW game, will be stripped of any data that could link a poster to their legacy identity.
This is only intended to be used for official werewolf games, and/or on special occasions any other staff approven werewolf game.
In Werewolf game mode, the following rules apply:
- No flags visible.
- No signatures visible.
- No levels visible.
- No badges visible.
- No post counters visible.
- No PM buttons.
- No forum titles/avatar titles.
- No editing/deleting posts.
- Only players participating can post.
Staff will be able to give each participating player an alias that will appear instead of your regular legacy account name in posts and quotes.
As previously mentioned, if staff haven't given you an alias, thus not participating, can post in any werewolf thread.
If you have any questions, feel free to post in help forum, or send me a pm
- Lynx
Legacy forums will recieve a "Werewolf game mode", once enabled by staff, any thread set up to be a WW game, will be stripped of any data that could link a poster to their legacy identity.
This is only intended to be used for official werewolf games, and/or on special occasions any other staff approven werewolf game.
In Werewolf game mode, the following rules apply:
- No flags visible.
- No signatures visible.
- No levels visible.
- No badges visible.
- No post counters visible.
- No PM buttons.
- No forum titles/avatar titles.
- No editing/deleting posts.
- Only players participating can post.
Staff will be able to give each participating player an alias that will appear instead of your regular legacy account name in posts and quotes.
As previously mentioned, if staff haven't given you an alias, thus not participating, can post in any werewolf thread.
If you have any questions, feel free to post in help forum, or send me a pm
- Lynx
Yo. a quick briefing about some changes coming to the latest wasteland commands update.
Configurable commands will become clickable and no longer clear the chat field when used.
Additionally it (hopefully) should no longer conflict with some chrome default keybindings.
The changes will apply whenever Zorg is around to pushing stuff again.
That is all.
- Lynx
Configurable commands will become clickable and no longer clear the chat field when used.
Additionally it (hopefully) should no longer conflict with some chrome default keybindings.
The changes will apply whenever Zorg is around to pushing stuff again.
That is all.
- Lynx
A quick heads up for those that aren't aware of it yet.
A new component will be added to the wasteland interface, which will allow you to use key combinations such as:
alt + 1, alt + 2, alt + 3 and alt + 4 for easier access to your favourite commands.
You'll be able to configure those under game settings.
Currently there's a limit to only 4 commands, but I'll be open to expanding this to more, if a genuine need arises, and if anyone can come up with a proper design for it.
The component will be move-able like the rest of wasteland, and will only appear if you have one or more commands configured.
As for the usual question "When does this go live?" I'll probably have asked Zorg to push it, before you're done reading the rest of this blog post.
The update also includes a few bugfixes, such as:
- A typo in the Pheonix Shell description
- Wasteland markers should now again appear on the in-wl map overlay.
- Lynx
A new component will be added to the wasteland interface, which will allow you to use key combinations such as:
alt + 1, alt + 2, alt + 3 and alt + 4 for easier access to your favourite commands.
You'll be able to configure those under game settings.
Currently there's a limit to only 4 commands, but I'll be open to expanding this to more, if a genuine need arises, and if anyone can come up with a proper design for it.
The component will be move-able like the rest of wasteland, and will only appear if you have one or more commands configured.
As for the usual question "When does this go live?" I'll probably have asked Zorg to push it, before you're done reading the rest of this blog post.
The update also includes a few bugfixes, such as:
- A typo in the Pheonix Shell description
- Wasteland markers should now again appear on the in-wl map overlay.
- Lynx
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