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Game News posted by Aldo
Saturday, October 31st 2020
The latest warfare results are as follows:

Warfare: September - October 2020
1: Outcasts: 1,606,315 points
2: Chapter: 1,004,040 points
3: Dark Flame: 720,790 points
4: Blade of Dawn: 646,360 points

Congratulations to OC as well as to the effort shown by the other gangs!

Next map will start sometime around tomorrow (Sunday - 1st November) 12:00 PM ish, contingent on when Bongo and I are up.

WTF Mode will be active until then. Thanks for all those who joined in some of the manual events I ran. Right now there are halloween npcs and minimoos spawning periodically until tomorrow (with occasional world boss spawns).

This WTF mode showed the following (other than lag with the ~50+ players we had in WL all trying to attack/move/do things super fast ):

1. Maps can be ANY size now
This is one of the fundamental changes to the WL Map System I hinted at earlier and now you all saw.

2. WL NPCs can be big and occupy several tiles at once
This started out as a bug last night when I was adding the ability to show images of npcs on a tile, like we do in Raids. This turned into a feature when I thought it could be cool to attack NPCs from any tile they're on (and in the future, being able to cause damage to body parts individually for different effects). I'll be looking to add this into raids too.


3. We can have animated objects in the WL
The animations like the Off-Plane Being and the weird circle colored thing that X-Corp deployed earlier today are not gifs; I had to put some solid work into making those animations work in the WL system but they do! Even more interactive wl!

4. Fog of war/weather effects
There are weather effects and vision restrictions/fog of war-ish now supported.

5. NPC Spawner System
As many of you saw with the recurring NPCs, there is an actual spawn system for npcs now that's fully automated. Previously, stuff like minimoo and halloween npcs would rely on manual spawning or manual code for each new thing.

Happy Halloween and look out for more content and raids coming soon!

P.S: The lore implications from the ending of today's WL event are very real and tie into Domothar's storyline as well as the Hive's history. I think some people recorded it so I'll leave it to them to share/analyze.
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Game News posted by Aldo
Wednesday, October 28th 2020
Wasteland now supports real-time combat.

Yeah. R e a l t i m e c o m b a t.



(Brief note: Combat is logging your guard kills. That was an oversight when I added general wl npc combat logging so I'll remove that soon.)

This update also adds a pretty insane and comprehensive WL editor I made:



It'll help devs make changes faster to the WL, try out new/crazy maps, and basically lets me be more dynamic with my occasional wl events.

This editor alone took an insane amount of work and in the process of it, I changed some pretty fundamental things about the wasteland system as part of my continuing sweeping changes (I'm up at ~50+ files changed, ~5-6k lines of code so far, with this update alone being ~2.9k) of one of our oldest, most massive, and most fundamental core systems.

What changes did I make in particular that affect you? (Clues in the editor pic)

Find out on Saturday, the 31st. I'll be resetting WL around the 30th midnight and putting us into WTF mode Saturday. We'll go into the new WL Map designed by UnicornBob soon after.


~Aldo
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Game News posted by Bongo
Monday, October 19th 2020
The Halloween zombie and ghost hunting NPCs are invading the hive! Joe from Joe's Merchandise might have some useful items to help you defeat them.

(Yes it's the same event as the last few years )

Happy Haunting/Hunting!
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Game News posted by Aldo
Monday, December 23rd 2019
A Very Merry Realm is back in action and is active until January 6th, Monday noon (EST)

It has a weekly limit of successful attempts set at 70 and a daily limit at 12.

You might be wondering: 12 daily does not add up to 70 if you did it every day in a week.

It's 12 for two reasons:

a) I want to limit the number of times people do it in a day too so that Bob can get some rest.
b) It's 12 so that if you miss a couple today or tomorrow, you can still max out your weekly limit by maxing out your daily limit on the other days.


Drop tables for Granny, Santa, and the Phantom santa have been updated. It's very close to what I posted in the Raid forum thread with some minor changes.

Normally I'm very secretive about these things but since this has been discussed anyway and I'm generous, I'll share a few tidbits:

1) Granny's guaranteed drop is now an Epic Blueprint and she also has an Ab Dye in her table.
2) Santa's guaranteed drop is... a form of energy (I imagine this is going to be controversial)
3) Phantom santa also has a (generous, imo) chance to drop Ab Dye too on the final kill.

I did mention you will see the use of Phantom Essence soon... it's not directly tied to this raid but very soon you shall know. Perhaps the answers lie somewhere else?

As always, let me know if any bugs arise. I've tested things here and there but the raid system has been through a lot of changes since Day 1, especially over the last couple of months. While almost all changes have been backwards compatible, just let me know if anything comes up.

~Aldo
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