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Game News posted by Zorg
Wednesday, September 21st 2011
Warfare is scheduled to change maps at the end of this month. However, it is possible it may happen sooner than September 30th. Just wanted to give you guys a heads up as early as possible. We'll be going back to the very first map, however I may switch some objectives around depending how much time I have to work on it.

We also have some special plans for Halloween this year, more on that later!
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Real Life posted by Zorg
Tuesday, September 20th 2011
My life has been a bit crazy this last week and is likely going to be crazy for a while to come. For those who don't have me on Facebook, I'm moving to Scotland. This decision has come about in the last 5 days and I'll be moving in the next few weeks with a lot of stuff to arrange between now and then.

All I can say at the moment is that this move is business related and does concern Legacy, mostly in a good way. I can't say more than that until some contracts have been written and signed.
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Game News posted by DMaster
Friday, September 16th 2011
After 75 minutes of action in Online Chat, our third and final round of the Smurf Event is at an end! With 45 points being obtained by participants, the leaderboard has changed and we have our top 3 winners.

1st Place: Ross!
2nd Place: Xlr8!
3rd Place: mustangs!

Congratulations guys! Prizes will be issued asap.

Who would have thought, Ross' hidden talent was infact that he is a Smuf-Guru! .. or perhaps he's just good at smurfing the net

Note: Myself and Mohith felt that we should make the point system fairer, and so we changed it so that Rounds 1 and 2 were both worth 30% of the final result, and Round 3 was worth 40%

We hope you enjoyed the Smurf Event and had fun!

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Game News posted by Zorg
Friday, September 9th 2011
So while waiting for Steven to finish the final graphics for the warfare achievements, I decided to try and start work on one of the oldest and most requested features in the game. With the new changes to hospital the need for this has become even more apparent.

The feature in question is stackable items in player inventories. I've also taken the opportunity to rewrite the entire thing in CSS3 and jQuery to make it even nicer to look at and perfectly reliable in all modern browsers. Oh yeah, you also get more inventory slots now!

Inventory Shot

We have a working prototype for you guys to play around with (link below) and give your opinions on. The way the UI handles stacking is the most intuitive method we could come up with, doing away with any need to right click or hold buttons while clicking things.

Prototype: http://dev.legacy-game.net/sandbox/jquery.htm

Oh yeah, this does not mean you will be able to carry out 1,280 healing items in to the wasteland. The plan is to add a hot bar below the warfare chat box that you will be able to drag quick links to abilities in to and will have set slots for healing items in. The actual amount of healing items you'll be able to take out in one go has yet to be determined.
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