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So while waiting for Steven to finish the final graphics for the warfare achievements, I decided to try and start work on one of the oldest and most requested features in the game. With the new changes to hospital the need for this has become even more apparent.
The feature in question is stackable items in player inventories. I've also taken the opportunity to rewrite the entire thing in CSS3 and jQuery to make it even nicer to look at and perfectly reliable in all modern browsers. Oh yeah, you also get more inventory slots now!
We have a working prototype for you guys to play around with (link below) and give your opinions on. The way the UI handles stacking is the most intuitive method we could come up with, doing away with any need to right click or hold buttons while clicking things.
Prototype: http://dev.legacy-game.net/sandbox/jquery.htm
Oh yeah, this does not mean you will be able to carry out 1,280 healing items in to the wasteland. The plan is to add a hot bar below the warfare chat box that you will be able to drag quick links to abilities in to and will have set slots for healing items in. The actual amount of healing items you'll be able to take out in one go has yet to be determined.
The feature in question is stackable items in player inventories. I've also taken the opportunity to rewrite the entire thing in CSS3 and jQuery to make it even nicer to look at and perfectly reliable in all modern browsers. Oh yeah, you also get more inventory slots now!
We have a working prototype for you guys to play around with (link below) and give your opinions on. The way the UI handles stacking is the most intuitive method we could come up with, doing away with any need to right click or hold buttons while clicking things.
Prototype: http://dev.legacy-game.net/sandbox/jquery.htm
Oh yeah, this does not mean you will be able to carry out 1,280 healing items in to the wasteland. The plan is to add a hot bar below the warfare chat box that you will be able to drag quick links to abilities in to and will have set slots for healing items in. The actual amount of healing items you'll be able to take out in one go has yet to be determined.
Platypus
"wow zorg, this looks great, one of the better updates the past couple years, seriously"
ExDeath
"stackable Items ftw"
Remicity
"This looks neat. Hotbar for Wasteland? Quick use of abilities and items? Me likey."
BladezG2
"So how does this affect the attack system?"
Tyson
"This is impressive Zorg! "
Pyro02
"This looks amazing. Please finish this. "
mustangs
"game just getting better i tried to get Scythe from test page to my inventory......(5 min latter) doesnt work, but was worth it to try (more likely to do that then get drop )"
Tibos
"Looks great, the code is really neat, but it seems slightly laggy for me. Hopefully removing the debug code will fix this, if not i'll get back to you with the exact lines that trouble my FF. "
ukke
"finaly... but then, the game mech will change, too."
Steven
"Zorg you just learnt to drop shadow? Everything has it "
Kayfabe
"looks kinda like the forge menu from minecraft"
DMaster
"Looks impressive "
grzesiek17
"Big thumbs up for hot bar in WL "
Pulse
"Truely a very nice update "
uglymug
"Nice update, shame it's not the attack system. "
Lynx
"I would still like to have the option of right clicking an item to use it. also now that we are at it add and option to store the items on your market stand ?"
dagreek
"Ok, this is worth waiting on the attack system!"
Moonpig
" The number of meds to be taken into the WL ->20 seems like the right number seeing as this is our standert(currenct) inventory slot count."
Sparta
"epic!!!"
xShinenRye
"For the quick link ability for hide, could you include a countdown on to it to when you can use it again? please and thank you."
Corrosion
"Really good. I like this. Lets finish it up and more on to that attack system Great work Zorg"
EliteRoy
"Css3 "
GeoBeast
"very very nice thanks zorg"
Steve
"What happens when you click use? The item just disappears. Is that the intent for the demo? Also, the stacks are not recognized; the actions taken (use, sell) are on the item touched prior."
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