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Game News posted by Zorg
Tuesday, April 5th 2011
Just a quick blog to say the rotating bridge scripting is ready to roll at midnight, will be interesting to see which direction it randomly chooses. It will no doubt decide which of the 3 gangs near it get control for tomorrow. All I will say is although it is random it will never stay in one spot, it will always change.

Oh yeah, I've also started running my updates through the update log again. Was so rushed with the initial release I just did it all as quicker updates.
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Game News posted by Zorg
Monday, April 4th 2011
Still working on the new warfare stuff, got a few bugs ironed out today. You'll notice the Sentry Sappers have graphics now, bcfcespley is drawing the Mechs as we speak. Focus Pills will start dropping from the Sentry Sappers some time tomorrow, we will also be making it so you can still attack NPCs even when they're friendly to your gang. So the gang that controls the Sentries does not miss out on the chance to collect some of these new items.

The bridges will retract at midnight tomorrow, still need to work out how to update the tiles dynamically. Each day either the south, east or west bridge will be active and it will change daily at midnight.

Also tomorrow I hope to get NPC attacks showing in the combat log and attack history, along with having them show up in glances. Anything else you think needs doing feel free to mention it in the comments.
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Game News posted by Zorg
Monday, April 4th 2011
Firstly, the 'Phase Disruptor' was changed during testing as it seemed kind of pointless. It now disables 'radiance, shadowing, summoning, cloaking, phasing, shifting, astral blasting and scanning' for enemies only. I thought about excluding Temporal Phasing again but we already have one objective it makes players immune to.

Obviously, players will not be seeing it until certain gangs get out of the red zone.

Warfare: January - March 2011
1: Blade of Dawn - 1,635,760 points
2: Chapter - 1,411,080 points
3: Dark Flame - 1,051,670 points
4: Outcasts - 885,220 points

Congratulations to last months gangs, very close.
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Game News posted by Zorg
Monday, April 4th 2011
Sentries are now online, still a lot of work to be done to them but the basic concept is now up and running. They don't have graphics yet when attacked and they don't as yet drop Focus restoring items as I'm waiting on some graphics for those. Each hourly tick there is a 10% chance that the sentry system will switch states, you'll get a 1 hour warning before the process completes.

They will remain friendly to whichever gang controls the northern 'Sentry Control' objective. There are currently 4 level 80 Mechs on the Sentry Control island, 10 Sappers north of the HQ movement border, 20 Guardians north of it and 50 Scouts scattered around the map. There are some other minor technical issues with them not showing up in glances or in attack logs, these will all be addressed soon.

The 'Satellite Uplink' is now also up and running, it has a 30% chance to see all forms of Avatar movements except when they are cloaked or use Temporal Phasing.
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