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Having some big problems getting the AI for the new NPCs to stay running as it keeps crashing, not sure why. Need to make some sort of system within the tick process that checks the AI script is running and if it is not, restarts it. Also due to some un-forseen circumstances there is no way I can be around at 5am (my time) to put things online on Day 3. Both the objectives and Roaming NPCs will come out of Day 4 now which will be Sunday night.
The April 1st stuff was basically Dk16 and myself finding some old backed up folders of our old head / body system and coming up with cool ways to use them. Some of them looked so bad compared to modern stuff, also the logo is the very first logo Gangsterz 2 used.
To make up for the delays here is some real news. The level 90 boss has been drawn by Dk16 and will look like this...
His name is so far unknown, all that we know is he is thought to be Cain's big brother.
The April 1st stuff was basically Dk16 and myself finding some old backed up folders of our old head / body system and coming up with cool ways to use them. Some of them looked so bad compared to modern stuff, also the logo is the very first logo Gangsterz 2 used.
To make up for the delays here is some real news. The level 90 boss has been drawn by Dk16 and will look like this...
His name is so far unknown, all that we know is he is thought to be Cain's big brother.
Due to some technical issues with our outfit system, we've had to switch to a backup... a really old backup. I'm sure we'll get it all fixed in no time as our team of highly skilled engineers are working to resolve the problem.
On the plus side it is my pleasure to introduce you to the new level 90 boss we're working on. As per LegCon there will be new Hunting NPCs going up to level 90 so players can gain Tier 2 Avatar items. However, with Dk16 absent I've had to step in to do some of the graphical work for this one.... hopefully it's not too bad.
His name is Neooo, and he will drop an upgraded Cake Scythe! Coming soon... maybe...
On the plus side it is my pleasure to introduce you to the new level 90 boss we're working on. As per LegCon there will be new Hunting NPCs going up to level 90 so players can gain Tier 2 Avatar items. However, with Dk16 absent I've had to step in to do some of the graphical work for this one.... hopefully it's not too bad.
His name is Neooo, and he will drop an upgraded Cake Scythe! Coming soon... maybe...
Ok, the new map is almost ready to roll out. To give us chance to put the amount of work needed in to each of the new concepts we're using in this map we will be staggering the release of parts of it.
Gang HQ Movement (Day 1)
Gang HQs will retain the ability to go mobile but will not be allowed to go beyond the 9th row of squares. Meaning there is a line across 1,8 to 15,8 that Gang HQs may not pass.
Roaming NPCs (Day 2)
The roaming none player characters are called Sentries, they will patrol around regardless of gang control / guards and attack any they perceive to be their enemies. They will only be active for a few hours at a time and this time will be selected randomly.
Objectives (Day 3)
This map contains 3 new objectives, you can control them at first but you will not be able to access them until Day 2. They have the following functions.
The 'Sentry Control' allows the controlling gang to select which gangs the Sentries attack on sight when they are active.
The 'Phase Disruptor' can be activated once per day. Once active it will remain active for 1 hour and disable cloaking, radiance, summoning, phasing and astral blasting for all gangs including the gang that activated it.
The 'Satellite Uplink' can be accessed from the Hive and will allow the controlling gang to monitor the movement of enemy avatars in real time. This system will only catch a percentage of movements and can be circumvented with the cloaking ability.
Moving Bridges (Day 5)
After 4 days the northern island that contains the 'Sentry Control' objective will retract all 3 of its connecting bridges. After this point only 1 bridge will extend per day to allow access, this process will be random.
This staggered release will allow us to properly test each system on Dev rather than rushing them all out together. Some of the above may change based on our testing. Have fun!
Gang HQ Movement (Day 1)
Gang HQs will retain the ability to go mobile but will not be allowed to go beyond the 9th row of squares. Meaning there is a line across 1,8 to 15,8 that Gang HQs may not pass.
Roaming NPCs (Day 2)
The roaming none player characters are called Sentries, they will patrol around regardless of gang control / guards and attack any they perceive to be their enemies. They will only be active for a few hours at a time and this time will be selected randomly.
Objectives (Day 3)
This map contains 3 new objectives, you can control them at first but you will not be able to access them until Day 2. They have the following functions.
The 'Sentry Control' allows the controlling gang to select which gangs the Sentries attack on sight when they are active.
The 'Phase Disruptor' can be activated once per day. Once active it will remain active for 1 hour and disable cloaking, radiance, summoning, phasing and astral blasting for all gangs including the gang that activated it.
The 'Satellite Uplink' can be accessed from the Hive and will allow the controlling gang to monitor the movement of enemy avatars in real time. This system will only catch a percentage of movements and can be circumvented with the cloaking ability.
Moving Bridges (Day 5)
After 4 days the northern island that contains the 'Sentry Control' objective will retract all 3 of its connecting bridges. After this point only 1 bridge will extend per day to allow access, this process will be random.
This staggered release will allow us to properly test each system on Dev rather than rushing them all out together. Some of the above may change based on our testing. Have fun!
The new map is still being built ready for tomorrow. This map will release at midnight without any pre-released information. Just a few things you need to know, all Gang HQs will start at the bottom, all 3 objectives are in the top half and Gang HQs will not be allowed to move north of 8th row. This map will also contain some new mechanics you have not seen before and 3 new objectives.
Some things may need to be tweaked after launch but I'll be around for a while after to fix any problems.
Some things may need to be tweaked after launch but I'll be around for a while after to fix any problems.
Christmas 2024
- Updated by Charlie
Puncuation Posse
- Updated by Meepers
HOF Top 10's
- Updated by Charlie
Crystal Maul Shaft
- Updated by Charlie
- Updated by Charlie
Puncuation Posse
- Updated by Meepers
HOF Top 10's
- Updated by Charlie
Crystal Maul Shaft
- Updated by Charlie