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Game News posted by Zorg
Wednesday, January 12th 2011
In a few days I plan to remove experience gain for avatars defeating players of level 79 and below. I understand this will make leveling harder for avatars and if it significantly slows down the process I may decrease the experience requirement between levels, however I doubt it will have that big an impact. Right now it is very hard for players (who offer any sort of experience to avatars) to stay alive long enough to level.

The combat system is coming along well and I've cleared out all my tickets. I'm currently not working on anything else. A concept screenshot is shown below, we're past the concept stage but the current scripting is far less pretty. It is currently not functional and has quite a way to go.

screenshot

The only change to actual combat mechanics this UI overhaul will bring is that speed will actually determine how fast you can attack. Meaning it will no longer be a game of who has the fastest internet connection.

I'm also going to test out the idea of disabling automatic retaliation in warfare, meaning you will have to actively target your attackers and attack them back to do any damage at all.
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Game News posted by Pie
Sunday, January 9th 2011
Just a quick blog to mention that we're opening Staff applications for general positions, rather than what was posted in Zorg's blog a while back. My thread in the Main Forum contains the details of how to apply, so go check it out if you wish to join the team.

Applications will be open until 23:59 on the 31st January, so you have until the end of this month to think of something that will amaze us, if you so wish to wait that long.

Remember to add your account name to the subject of the email, as I'm not psychic and can't tell who you are if you don't tell me. Needless to say, your application will be ignored if you forget to do this.

Anyway, that's everything. Hope you have a nice week.
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Game News posted by Zorg
Saturday, January 8th 2011
Finally, I've fixed that annoying bug in wasteland. No longer will lines of text sometimes vanish when text is coming in quickly. Hopefully this will also fix the bug that resulted in player lists sometimes getting out of sync.

Let me know if anything like this keeps happening, I suspect there may still be an issue when players try to send a command or line of text at the exact same time the chat is being updated. But if that is the case that should be easy to fix in the javascript.
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Game News posted by Zorg
Monday, January 3rd 2011
Will be fixing some bugs with the new warfare tomorrow, the freezing mechanic seems to be working correctly now. Results for the last 3 months of warfare are now in and listed below.

Warfare: October- December 2010
1: Dark Flame - 2,489,510 points
2: Outcasts - 1,443,820 points
3: Blade of Dawn - 854,080 points
4: Chapter - 319,800 points

Good luck to all for the next 3 months, oh and Happy New Year!
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