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A change has gone live to fix the Raid XP bug that was introduced after the last update. All gained item XP from Raids should be accurate. Sorry about that one, I changed the way that Raids query data and it was an oversight on my behalf. Let me know if you notice any other issues with Raids by raising a bug ticket in-game.
You can also now sell items back to the game directly from your Market Stand. If you go to manage your Market Stand, you should see these new tabs at the top of your items list (you may need to perform a hard cache refresh (Ctrl + Shift + R on desktop)):

Once you submit to selling next to any item, there's a confirmation screen with a summary of what you should receive.
I would advise everyone who has excess items on their Market Stand to start managing them via this process. I'll be adding a few more ways to manage your Market Stands over the coming weeks, including a way to move items from the Market Stand to Market Storage and potentially a way to combine crystals on your Market Stand. Drop me a message or post in Suggestions if you have any other thoughts on what you'd like to see.
The eventual goal of this process will be to reintroduce a Market Stand total item cap and limit how many items players can store on their Market Stand at once. I hope that by giving you the tools to better manage your Market, this process won't be a painful one.
In addition to these changes, we've adjusted the sellback price of some items:
Focus Refill: 0c to 50c
Fatigue Removal: 0c to 50c
Candy Apple: 0c to 12c
Power Cell: 0c to 50c
You can also now sell items back to the game directly from your Market Stand. If you go to manage your Market Stand, you should see these new tabs at the top of your items list (you may need to perform a hard cache refresh (Ctrl + Shift + R on desktop)):

Once you submit to selling next to any item, there's a confirmation screen with a summary of what you should receive.
I would advise everyone who has excess items on their Market Stand to start managing them via this process. I'll be adding a few more ways to manage your Market Stands over the coming weeks, including a way to move items from the Market Stand to Market Storage and potentially a way to combine crystals on your Market Stand. Drop me a message or post in Suggestions if you have any other thoughts on what you'd like to see.
The eventual goal of this process will be to reintroduce a Market Stand total item cap and limit how many items players can store on their Market Stand at once. I hope that by giving you the tools to better manage your Market, this process won't be a painful one.
In addition to these changes, we've adjusted the sellback price of some items:
Focus Refill: 0c to 50c
Fatigue Removal: 0c to 50c
Candy Apple: 0c to 12c
Power Cell: 0c to 50c
Alright, straight to the results from the last round:
1. The Chapter: 1,826,100 Points
2. Outcasts: 928,580 Points
3. Blade of Dawn: 823,110 Points
4. Dark Flame: 197,860 Points
Congrats to Chapter, a descisive win.
As mentioned in the last blog, the next WL round will go live on Monday at 8pm Server Time. Gang HQs will be deployable and the time taken to deploy or undeploy will be reduced to 2 hours. Make sure you're around at that time if you want to grab a prime spot for your gang's HQ!
1. The Chapter: 1,826,100 Points
2. Outcasts: 928,580 Points
3. Blade of Dawn: 823,110 Points
4. Dark Flame: 197,860 Points
Congrats to Chapter, a descisive win.
As mentioned in the last blog, the next WL round will go live on Monday at 8pm Server Time. Gang HQs will be deployable and the time taken to deploy or undeploy will be reduced to 2 hours. Make sure you're around at that time if you want to grab a prime spot for your gang's HQ!
Short blog to announce the next Wasteland map schedule:
- The current map ends 8pm Server Time this Saturday 28th Feb
- WTF mode
- Next map starts 8pm Server Time 2nd March
The next map is the adjusted OG map with the bridge at the top. HQ positions have been rolled and they are as follows:


One twist: We've reduced HQ deploy/undeploy times down to 2 hours, so hopefully that will make gangs more likely to move around a bit!
- The current map ends 8pm Server Time this Saturday 28th Feb
- WTF mode
- Next map starts 8pm Server Time 2nd March
The next map is the adjusted OG map with the bridge at the top. HQ positions have been rolled and they are as follows:


One twist: We've reduced HQ deploy/undeploy times down to 2 hours, so hopefully that will make gangs more likely to move around a bit!
Hi everyone, a little overview of the update that released today:
We pushed some changes for the Sell To Market interface from the inventory. There's actually a proper UI for it now and those of you on mobile devices may see something different to desktop users. Weird!
Bob's also been working hard on getting Phoenix Elite and Astral Paint variants of the Alien Staff and the Reaper Axe ready, and these are now available for you to use:








We've also made some optimisations to the Market and Market Storage. Market Storage especially has seen some speed gains, but work will continue on optimisations everywhere as they're obviously required in many areas.
Also I don't think anybody needs me to mention the lag but Raids seem to be causing quite a bit. I'm happy everyone is enjoying attempting to grab the Reaper, and we want to make these issues disappear but it's going to take some time to iron out. Hopefully you can be patient with us while we sort out the lag and implement the optimisations we clearly need.
We pushed some changes for the Sell To Market interface from the inventory. There's actually a proper UI for it now and those of you on mobile devices may see something different to desktop users. Weird!
Bob's also been working hard on getting Phoenix Elite and Astral Paint variants of the Alien Staff and the Reaper Axe ready, and these are now available for you to use:








We've also made some optimisations to the Market and Market Storage. Market Storage especially has seen some speed gains, but work will continue on optimisations everywhere as they're obviously required in many areas.
Also I don't think anybody needs me to mention the lag but Raids seem to be causing quite a bit. I'm happy everyone is enjoying attempting to grab the Reaper, and we want to make these issues disappear but it's going to take some time to iron out. Hopefully you can be patient with us while we sort out the lag and implement the optimisations we clearly need.
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
