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Game News posted by Meepers
Thursday, December 1st 2022
PSA: Diego's Hideout Quests involving crafting are currently bugged. I suggest you not run those quests till the fix gets pushed to live. Specifically the craft pistol and craft poison quests seem to be affected.

We have a thread in Main Forum tracking all bugs and fixes for Material storage so please check it out to see the status.
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Game News posted by Meepers
Tuesday, November 8th 2022
Hey everyone - just wanted to share some upcoming game updates that I'm sure will make quite a few of you happy.


The testing on Dev for rollin340's new Material system is slowly wrapping up. Things seem to be looking good and the issues that have been raised have also been fixed. We feel it's in a good enough state to now push it to Main. We're expecting to release the new system to everyone sometime this week (hopefully). When this happens, the game will likely need to go down for a bit so the tables can be populated accordingly and no new materials are being generated during that process which could cause some data inconsistencies. So if the game is down while you're trying to login - now you know why.


That also means this maybe your last few days to buy/sell any materials you may want on the market to other players before we adopt the new system. Just a friendly reminder that trades don't really matter for materials in the new system.


I'd also like to mention another change we're adding in the behavior of Flashlights. Currently flashlights lose 1t for every single job you do. So if you do 3 jobs at once you'll lose 3t on your flashlight. But you'll still only get 1 drop. What this means is you could burn 3 trades yet only yield 1 maximum drop. Given that flashlights guarantee you a drop, I feel this was poorly designed so we've gone ahead and changed it so that you only lose 1t on your flashlight regardless of how many jobs you do at once. Ensuring you're guaranteed to get 1 drop for every 1 trade you consume. This change is also expected to come out the same time as the new material system so I advise any players who have flashlights to hold off on using them till then. There is a workaround of course where you can just do a single job at a time to ensure you maximize your flashlight's value, but it goes without saying it's quite tedious.


I'd also like to give a special thanks to rollin340 for putting in the time and effort in making these updates happen for everyone so please do show your appreciation to him in anyway you can!


P.S. - Though we're mostly done with testing the new Material Storage, there might always be edge cases we may have missed. Please be patient as we adopt this new system and we'll try our best to fix issues as they come up as quickly as possible. Also keep in mind this is a band-aid fix and not really a permanent fix to the game's lag. But it should improve the game's current state for a few years at least.
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Game News posted by Meepers
Thursday, November 3rd 2022
Hey everyone!

Hope you all had a great Halloween and enjoyed the festivities!

Congrats to our winners in the Halloween Costume Contest. We got some pretty creative yet creepy designs this year.

Halloween WW game is also slowly coming to an end. Special shoutout and thanks to sumwish for hosting both events this year. It takes a lot of time and effort to manage a WW game. So show him some love and thank him the next time you see him.

Finally, the Halloween Event will conclude by the end of this weekend. So get some last minute hunting done or work those pumpkin fields!
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Game News posted by Meepers
Friday, October 28th 2022
Just a quick update, I've been very busy with work and real life that I haven't been able to coordinate with Gang Leaders on the upcoming new map I wanted to release. I understand it may be too late to stick to the release time frame now as gangs don't have the time to form an optimal strategy. In my humble opinion, I don't think a lot of planning is required for this new map but regardless, it might be better to start this new map and WF Mode in Jan 2023. It would give us time to iron out some of the smaller details and maybe even get some optional GFX done for it.

With that said please hold tight for a little longer on what the next map will be for Nov - Dec.

In other news, double XP will commence this weekend. Approximately midnight server time, which is 4 hours from writing this blog. And it shall last 48 hours exactly.




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