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We are excited to introduce a brand new item and mechanic to Legacy called Meep Coin! This special currency is given as an additional reward to players who receive Staff Favor, and can be used to purchase exclusive items and buffs that are not available elsewhere.
All active players in good standing are eligible to receive and use the Meep Coin, and you can earn one whenever you get Staff Favor. Meep Coins are not tradable or sellable at the moment, but we may consider allowing players to trade them in the future.
Wondering what you can do with Meep Coins? The possibilities are endless! You can use them to purchase various hive buffs, WL-related buffs, energy items, and exclusive collector's edition paints and designs. Plus, you can use Meep Coins in secret Forge Recipes to create rare and upgraded items that are not available anywhere else.
There is no limit to how many Meep Coins you can earn or use, and they do not have an expiration date as of now. However, we may consider adding an expiration timer in the future to keep the game balanced if it's deemed necessary.
Meep Coins have already been implemented in the game, so you can start earning them today! We hope that this new item will add an extra level of excitement and that it will help to promote a more positive playing experience for everyone.
Thank you for your continued support, and happy 18th to Legacy!
~Meepers~
All active players in good standing are eligible to receive and use the Meep Coin, and you can earn one whenever you get Staff Favor. Meep Coins are not tradable or sellable at the moment, but we may consider allowing players to trade them in the future.
Wondering what you can do with Meep Coins? The possibilities are endless! You can use them to purchase various hive buffs, WL-related buffs, energy items, and exclusive collector's edition paints and designs. Plus, you can use Meep Coins in secret Forge Recipes to create rare and upgraded items that are not available anywhere else.
There is no limit to how many Meep Coins you can earn or use, and they do not have an expiration date as of now. However, we may consider adding an expiration timer in the future to keep the game balanced if it's deemed necessary.
Meep Coins have already been implemented in the game, so you can start earning them today! We hope that this new item will add an extra level of excitement and that it will help to promote a more positive playing experience for everyone.
Thank you for your continued support, and happy 18th to Legacy!
~Meepers~
Hey everyone - just wanted to share some upcoming game updates that I'm sure will make quite a few of you happy.
The testing on Dev for rollin340's new Material system is slowly wrapping up. Things seem to be looking good and the issues that have been raised have also been fixed. We feel it's in a good enough state to now push it to Main. We're expecting to release the new system to everyone sometime this week (hopefully). When this happens, the game will likely need to go down for a bit so the tables can be populated accordingly and no new materials are being generated during that process which could cause some data inconsistencies. So if the game is down while you're trying to login - now you know why.
That also means this maybe your last few days to buy/sell any materials you may want on the market to other players before we adopt the new system. Just a friendly reminder that trades don't really matter for materials in the new system.
I'd also like to mention another change we're adding in the behavior of Flashlights. Currently flashlights lose 1t for every single job you do. So if you do 3 jobs at once you'll lose 3t on your flashlight. But you'll still only get 1 drop. What this means is you could burn 3 trades yet only yield 1 maximum drop. Given that flashlights guarantee you a drop, I feel this was poorly designed so we've gone ahead and changed it so that you only lose 1t on your flashlight regardless of how many jobs you do at once. Ensuring you're guaranteed to get 1 drop for every 1 trade you consume. This change is also expected to come out the same time as the new material system so I advise any players who have flashlights to hold off on using them till then. There is a workaround of course where you can just do a single job at a time to ensure you maximize your flashlight's value, but it goes without saying it's quite tedious.
I'd also like to give a special thanks to rollin340 for putting in the time and effort in making these updates happen for everyone so please do show your appreciation to him in anyway you can!
P.S. - Though we're mostly done with testing the new Material Storage, there might always be edge cases we may have missed. Please be patient as we adopt this new system and we'll try our best to fix issues as they come up as quickly as possible. Also keep in mind this is a band-aid fix and not really a permanent fix to the game's lag. But it should improve the game's current state for a few years at least.
The testing on Dev for rollin340's new Material system is slowly wrapping up. Things seem to be looking good and the issues that have been raised have also been fixed. We feel it's in a good enough state to now push it to Main. We're expecting to release the new system to everyone sometime this week (hopefully). When this happens, the game will likely need to go down for a bit so the tables can be populated accordingly and no new materials are being generated during that process which could cause some data inconsistencies. So if the game is down while you're trying to login - now you know why.
That also means this maybe your last few days to buy/sell any materials you may want on the market to other players before we adopt the new system. Just a friendly reminder that trades don't really matter for materials in the new system.
I'd also like to mention another change we're adding in the behavior of Flashlights. Currently flashlights lose 1t for every single job you do. So if you do 3 jobs at once you'll lose 3t on your flashlight. But you'll still only get 1 drop. What this means is you could burn 3 trades yet only yield 1 maximum drop. Given that flashlights guarantee you a drop, I feel this was poorly designed so we've gone ahead and changed it so that you only lose 1t on your flashlight regardless of how many jobs you do at once. Ensuring you're guaranteed to get 1 drop for every 1 trade you consume. This change is also expected to come out the same time as the new material system so I advise any players who have flashlights to hold off on using them till then. There is a workaround of course where you can just do a single job at a time to ensure you maximize your flashlight's value, but it goes without saying it's quite tedious.
I'd also like to give a special thanks to rollin340 for putting in the time and effort in making these updates happen for everyone so please do show your appreciation to him in anyway you can!
P.S. - Though we're mostly done with testing the new Material Storage, there might always be edge cases we may have missed. Please be patient as we adopt this new system and we'll try our best to fix issues as they come up as quickly as possible. Also keep in mind this is a band-aid fix and not really a permanent fix to the game's lag. But it should improve the game's current state for a few years at least.
Here's the results from the last round:
Wasteland Round: March 2022 through April 2022
1. Dark Flame: 2,551,075 points
2. Outcasts: 480,970 points
3. Blade of Dawn: 332,910points
4. Chapter: 227,450 points
It was a close round but Congratulations to DF for their photo finish!
Continuing from Pie's post, we announced a TWO WEEK double gains even for the community. Check out his post to see what gets doubled and what doesn't. Make sure you stop by the forums for some community events and keep your eyes out for some possible WL mischief
Wasteland Round: March 2022 through April 2022
1. Dark Flame: 2,551,075 points
2. Outcasts: 480,970 points
3. Blade of Dawn: 332,910points
4. Chapter: 227,450 points
It was a close round but Congratulations to DF for their photo finish!
Continuing from Pie's post, we announced a TWO WEEK double gains even for the community. Check out his post to see what gets doubled and what doesn't. Make sure you stop by the forums for some community events and keep your eyes out for some possible WL mischief
Halloween 2023
- Updated by Pie
Meep Coin
- Updated by Pie
Meepcoin
- Updated by Pie
Halloween 2023
- Updated by Pie
- Updated by Pie
Meep Coin
- Updated by Pie
Meepcoin
- Updated by Pie
Halloween 2023
- Updated by Pie