ONLINE NOW: 38 LAST 24 HOURS: 92
Important: Trouble logging in? Use the link in the top bar!
| « First | < | 185 | 186 | 187 | 188 | 189 | > | Last » |
The Raid Pass will be on sale for 10 boons starting later tonight/closer to midnight. This raid pass allows one to attempt raids again if they have already completed one before the next 30 minute reset.
There's only 1 limit associated with it: when an event raid rolls by, you won't be able to re-attempt an event raid even after you use a raid pass. In other words, you can only re-attempt non-event raids before the tick reset.
Last night I released a minor UI update for raids - I added a single attack button onto the map above the arrows (I'll be adding some interface options soon to toggle these things), showing the time elapsed in the top left, as well as a loading screen for when you're loading assets for the raid. It also blocks movement until everything's fully loaded. Will be modifying the UI over the coming weeks more (well.. probably more once I'm back from my 3 week vacation starting this Sunday).
As some of you have noticed, especially those of you with a slower connection, the timer can start ticking before you can move so I'm working on making these timers a bit more accurate. For players with a faster connection, the loading screen blocking movement results in a roughly ~0-1 seconds delay, which can mean a world of difference to y'all speedrunning champs so hopefully it'll be more accurate soon
Happy Tuesday!
~Aldo
There's only 1 limit associated with it: when an event raid rolls by, you won't be able to re-attempt an event raid even after you use a raid pass. In other words, you can only re-attempt non-event raids before the tick reset.
Last night I released a minor UI update for raids - I added a single attack button onto the map above the arrows (I'll be adding some interface options soon to toggle these things), showing the time elapsed in the top left, as well as a loading screen for when you're loading assets for the raid. It also blocks movement until everything's fully loaded. Will be modifying the UI over the coming weeks more (well.. probably more once I'm back from my 3 week vacation starting this Sunday).
As some of you have noticed, especially those of you with a slower connection, the timer can start ticking before you can move so I'm working on making these timers a bit more accurate. For players with a faster connection, the loading screen blocking movement results in a roughly ~0-1 seconds delay, which can mean a world of difference to y'all speedrunning champs so hopefully it'll be more accurate soon
Happy Tuesday!
~Aldo
That's the whole of Legacy now moved over to SSL encryption. You'll notice the URLs have changed to start with 'https' and Chrome no longer says we're not secure.
You should be redirected across from any http links you have automatically. If anything is broken, let me know.
You should be redirected across from any http links you have automatically. If anything is broken, let me know.
The Christmas event raid has finally left the building along with the advent calendar and joe's merchandise Christmas items.
rollin340's made some adjustments to our job system internally that makes things a bit better behind the scenes. This also came with some minor UI tweaks you'll notice on the jobs page.
I've added a Hall of Raids stats page with some basic information for now. It's currently accessible via Hall of Records or via the raids page itself (it's to the top right of the body content).
Some quick stats:
Average timing: 0 minutes, 47 seconds, 53 milliseconds across 181 players.
[matt770 in #1 with 7 seconds, 661 milliseconds]
16,685 completions recorded across 194 players.
[UnicornBob in #1 with 528 completions]
For our first ever raid (not counting the mini teaser raid that some of you went through with Ventrix back in summer), this was a pretty awesome event. I think barring some kinks here and there, and a LOT of code being pushed by me on a near daily basis throughout as I kept improving things, it was a pretty fun event. Look forward to more fun stuff in the coming weeks and year. This will be a very interesting year for the game!
~Aldo
rollin340's made some adjustments to our job system internally that makes things a bit better behind the scenes. This also came with some minor UI tweaks you'll notice on the jobs page.
I've added a Hall of Raids stats page with some basic information for now. It's currently accessible via Hall of Records or via the raids page itself (it's to the top right of the body content).
Some quick stats:
Average timing: 0 minutes, 47 seconds, 53 milliseconds across 181 players.
[matt770 in #1 with 7 seconds, 661 milliseconds]
16,685 completions recorded across 194 players.
[UnicornBob in #1 with 528 completions]
For our first ever raid (not counting the mini teaser raid that some of you went through with Ventrix back in summer), this was a pretty awesome event. I think barring some kinks here and there, and a LOT of code being pushed by me on a near daily basis throughout as I kept improving things, it was a pretty fun event. Look forward to more fun stuff in the coming weeks and year. This will be a very interesting year for the game!
~Aldo
Warfare results for the last round are shown below. I'm aware that some maps are more controversial than others and I'll try to minimise use of the ones that get a lot of hate. Having said that, some people do like this map and I'm not willing to drop anything from the rotation entirely at this point.
Warfare: September - December 2018
1: Blade of Dawn: 1,887,740
2: Outcasts: 1,634,140
3: Chapter: 992,560
4: Dark Flame: 715,880
I also recently joined the podcast for a New Year's Day interview, so check that out. I'd like to say a special thanks to all the voluntary developers (Not Aldo) who have contributed to the game over the last year. You guys are awesome! (Not Aldo)
Warfare: September - December 2018
1: Blade of Dawn: 1,887,740
2: Outcasts: 1,634,140
3: Chapter: 992,560
4: Dark Flame: 715,880
I also recently joined the podcast for a New Year's Day interview, so check that out. I'd like to say a special thanks to all the voluntary developers (Not Aldo) who have contributed to the game over the last year. You guys are awesome! (Not Aldo)
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
