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Just to clarify the Radar Jammer will be activated like the artifact is and will last for 1 full hour. Also a slight change the Prototype ERS now has a 25% chance of malfunctioning when used. If this objective malfunctions it wipes the exposure and fatigue from all 4 gangs.
Hopefully this should make it slightly less of an advantage.
Hopefully this should make it slightly less of an advantage.
The map for the North-east Quadrant is now drawn, as stated before it has a very... snowy theme. The layout has changed slightly with the addition of 4 yellow squares in the green patch and all the HQ starting locations have moved up a square. Apart from that, same plan.
There is another map I have drawn with the rivers frozen over, needless to say it will be obvious when the rivers can and cannot be walked across. To answer one concern there will be a 1 minute warning before the rivers unfreeze if you're still there after that you die.
North-East Quadrant : snow_preview1.gif
Tactical Overview : snow_preview2.gif
So start planning now, more information on the 3 objectives will come soon. Warfare will reset on new years eve at midnight server time!
There is another map I have drawn with the rivers frozen over, needless to say it will be obvious when the rivers can and cannot be walked across. To answer one concern there will be a 1 minute warning before the rivers unfreeze if you're still there after that you die.
North-East Quadrant : snow_preview1.gif
Tactical Overview : snow_preview2.gif
So start planning now, more information on the 3 objectives will come soon. Warfare will reset on new years eve at midnight server time!
Work on the first draft for the North-East Wasteland map is now complete. Green areas are buildable, yellow are not, red are blocked, black are objectives, pink are HQ starting locations and blue squares are special.
The blue squares will be blocked and unblocked based on random temprature fluctuations. They represent rivers that will freeze over in cold weather and unfreeze in warm, this temprature will rise and fall randomly sometimes opening up attack routes for hours at a time and other times much shorter. Everytime the rivers freeze allowing crossing they will reset their control to 0%. The middle of the map is still being decided, it will likely have a more interesting layout.
NE Map : ne-draft.gif
This isn't a final draft, anything could yet be changed.
The blue squares will be blocked and unblocked based on random temprature fluctuations. They represent rivers that will freeze over in cold weather and unfreeze in warm, this temprature will rise and fall randomly sometimes opening up attack routes for hours at a time and other times much shorter. Everytime the rivers freeze allowing crossing they will reset their control to 0%. The middle of the map is still being decided, it will likely have a more interesting layout.
NE Map : ne-draft.gif
This isn't a final draft, anything could yet be changed.
Ok, back from the LAN party now. Was good fun, drank a lot of guinness. Had some awesome flooding outside the LAN building, leaving the car park 6 inches under water when a river near burst its banks.
Warfare map and warfare rewards are next. Naturally as this has a deadline that is fast approaching it just moved up in priority. For the map I'm thinking of keeping the neutral square but in the middle of the map, as for rewards I'm thinking some sort of ability everyone in the gang get for 3 months. But it can't be one that gives them an advantage.
Warfare map and warfare rewards are next. Naturally as this has a deadline that is fast approaching it just moved up in priority. For the map I'm thinking of keeping the neutral square but in the middle of the map, as for rewards I'm thinking some sort of ability everyone in the gang get for 3 months. But it can't be one that gives them an advantage.
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
