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Just to clarify the Radar Jammer will be activated like the artifact is and will last for 1 full hour. Also a slight change the Prototype ERS now has a 25% chance of malfunctioning when used. If this objective malfunctions it wipes the exposure and fatigue from all 4 gangs.
Hopefully this should make it slightly less of an advantage.
Hopefully this should make it slightly less of an advantage.
Albel
" the ers malfunctioning?!? That'll be awesome! Getting the effect of it without having it.....Awesome idea Zorg"
Guilt
"!!! Peculiar Idea!"
BigDaddy
"Sweet sweet action. Very cool"
darp
"Less boo."
dagreek
"Ok, i wanna become fully equipped much faster now!"
zvasbinder
"where are the HQs gonna start at though??"
deathmourn
"I don't like that idea if the gang hasn't earned it they shouldn't get its advantage..."
yeovilred
"genius idea!"
Citizen
"I somehow this new WL map has all Objectives which are "SuperWeapons" "
Deck
"Interesting fix..."
JakeyBoy
"Lmao that will be funny. WL mayhem"
LordPain
"Instead of wiping expo off everyone...what if it added 25-35% (can exceed 100% cap) to the gang that used it? Even if the % was lower, it seems like a more fitting balance."
Kitten
"eh I like the idea of it malfunctioning, wonder how often it REALLY will though? "
Flagg
"yeah lets weaken all objectives to shut up all the crybabies..... WL without advantages ftw !! "
THEOTES
"lol next map will be 15X15 with nothing on XD"
anialator
" love that idea THEOTES But honestly that would suck >.> Either way yay for equal objectives! And thanks for getting rid of the shop (but not the hospital )"
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