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Game News posted by Zorg
Tuesday, March 22nd 2011
We all had fun at LegCon, lots of things got discussed. We have also decided that from now on all LegCons will be followed with a community game of TripleJack (beer optional). Normally I get lots done the day after LegCon but this hasn't been the case as my computer exploded in firey... or well my main HDD died. Still re-installing programs and restoring files but all should be well again once that is done.

First thing on my list of things to do is shutting down Dev and starting tests on the new AI for Map 5. If you missed LegCon you'll have no idea what any of that is, I'm sure Scott will post logs soon but for now just ask somebody more awesome than you who attended!
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Game News posted by Zorg
Saturday, March 19th 2011
Well thank you for sticking around. I sometimes forget how much of a life of its own this community has, thanks to all the staff for keeping things working during my absence. I am now officially back. I've acquired some work on the side doing local network / IT support to keep me going. Thank you especially to those who have kept purchasing subscription.

You'll hear about my side project no doubt later this year, for now it does not matter. First thing on the cards is LegCon tomorrow. Work on the new combat system will continue, the map for April to June will be new and different... I haven't decided what it will be yet (suggestions will be taken at LegCon). First things first though I have a ton of bug reports to sort through and a lot of small updates to get done, so expect spam in your combat log from updates!
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Game News posted by Zorg
Wednesday, January 12th 2011
Sometimes I hate this game. Firstly, the change to experience for avatars is not happening. I had multiple people complain to me that leveling was near impossible now, but not one of them stepped up to defend my proposed solution.

As for this storm of crap I just logged in to...

If you want to post threads complaining about me, make it constructive. You could even complain to me in private, I know that's not as much fun but it would achieve more. You're welcome to restart your thread if you can make it constructive, however, mindless complaining is considered spam and will be removed.

As for the crazy argument that I've just read in the side chat logs. I think both sides got out of hand and as such all disfavors from tonight will be reversed. Yes, TOS 7.0 should never of been quoted but the thread in question was in violation of TOS 1.1 and as such myself and Legacy Affairs fully support staff in their decision to lock it.
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Game News posted by Zorg
Wednesday, January 12th 2011
In a few days I plan to remove experience gain for avatars defeating players of level 79 and below. I understand this will make leveling harder for avatars and if it significantly slows down the process I may decrease the experience requirement between levels, however I doubt it will have that big an impact. Right now it is very hard for players (who offer any sort of experience to avatars) to stay alive long enough to level.

The combat system is coming along well and I've cleared out all my tickets. I'm currently not working on anything else. A concept screenshot is shown below, we're past the concept stage but the current scripting is far less pretty. It is currently not functional and has quite a way to go.

screenshot

The only change to actual combat mechanics this UI overhaul will bring is that speed will actually determine how fast you can attack. Meaning it will no longer be a game of who has the fastest internet connection.

I'm also going to test out the idea of disabling automatic retaliation in warfare, meaning you will have to actively target your attackers and attack them back to do any damage at all.
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