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Game News posted by Zorg
Thursday, March 31st 2011
The new map is still being built ready for tomorrow. This map will release at midnight without any pre-released information. Just a few things you need to know, all Gang HQs will start at the bottom, all 3 objectives are in the top half and Gang HQs will not be allowed to move north of 8th row. This map will also contain some new mechanics you have not seen before and 3 new objectives.

Some things may need to be tweaked after launch but I'll be around for a while after to fix any problems.

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Game News posted by Zorg
Friday, March 25th 2011
Testing is going well, I've done a bit of testing on Dev and a lot on the main server. There are currently 5 bunny rabbits hopping randomly around the wasteland. Basically testing the random movement AI system stability. At the time of posting they're on tick number 2,117 with no problems yet. The server also handled 100 rabbits with relative ease, using next to no RAM or CPU and processing all the movements in little over 0.2 seconds.

During map 5's "night phase" it will become populated with NPCs just like the bunny rabbits only they will wander around attacking and draining focus from players not in the gang that controls their special objective. The closer you get to the north of the map (where the objective will be) the higher level these NPCs will become.

The night phase will come in to and out of play randomly with a 1 hour warning before transitions. This entire concept is just a way to test wandering / hostile AI ready for a more dynamic guard system in the future.
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Game News posted by Zorg
Tuesday, March 22nd 2011
We all had fun at LegCon, lots of things got discussed. We have also decided that from now on all LegCons will be followed with a community game of TripleJack (beer optional). Normally I get lots done the day after LegCon but this hasn't been the case as my computer exploded in firey... or well my main HDD died. Still re-installing programs and restoring files but all should be well again once that is done.

First thing on my list of things to do is shutting down Dev and starting tests on the new AI for Map 5. If you missed LegCon you'll have no idea what any of that is, I'm sure Scott will post logs soon but for now just ask somebody more awesome than you who attended!
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Game News posted by Zorg
Saturday, March 19th 2011
Well thank you for sticking around. I sometimes forget how much of a life of its own this community has, thanks to all the staff for keeping things working during my absence. I am now officially back. I've acquired some work on the side doing local network / IT support to keep me going. Thank you especially to those who have kept purchasing subscription.

You'll hear about my side project no doubt later this year, for now it does not matter. First thing on the cards is LegCon tomorrow. Work on the new combat system will continue, the map for April to June will be new and different... I haven't decided what it will be yet (suggestions will be taken at LegCon). First things first though I have a ton of bug reports to sort through and a lot of small updates to get done, so expect spam in your combat log from updates!
Crystal Maul Shaft
 - Updated by Charlie

Crystal Maul Head
 - Updated by Charlie

Crystal Maul Shaft
 - Updated by Charlie

Crystal Maul Head
 - Updated by Charlie