ONLINE NOW: 43       LAST 24 HOURS: 126  
« First < 2 3 4 5 6 > Last »
F F F F
Game News posted by Zorg
Wednesday, January 12th 2011
Sometimes I hate this game. Firstly, the change to experience for avatars is not happening. I had multiple people complain to me that leveling was near impossible now, but not one of them stepped up to defend my proposed solution.

As for this storm of crap I just logged in to...

If you want to post threads complaining about me, make it constructive. You could even complain to me in private, I know that's not as much fun but it would achieve more. You're welcome to restart your thread if you can make it constructive, however, mindless complaining is considered spam and will be removed.

As for the crazy argument that I've just read in the side chat logs. I think both sides got out of hand and as such all disfavors from tonight will be reversed. Yes, TOS 7.0 should never of been quoted but the thread in question was in violation of TOS 1.1 and as such myself and Legacy Affairs fully support staff in their decision to lock it.
F F F F
Game News posted by Zorg
Wednesday, January 12th 2011
In a few days I plan to remove experience gain for avatars defeating players of level 79 and below. I understand this will make leveling harder for avatars and if it significantly slows down the process I may decrease the experience requirement between levels, however I doubt it will have that big an impact. Right now it is very hard for players (who offer any sort of experience to avatars) to stay alive long enough to level.

The combat system is coming along well and I've cleared out all my tickets. I'm currently not working on anything else. A concept screenshot is shown below, we're past the concept stage but the current scripting is far less pretty. It is currently not functional and has quite a way to go.

screenshot

The only change to actual combat mechanics this UI overhaul will bring is that speed will actually determine how fast you can attack. Meaning it will no longer be a game of who has the fastest internet connection.

I'm also going to test out the idea of disabling automatic retaliation in warfare, meaning you will have to actively target your attackers and attack them back to do any damage at all.
F F F F
Game News posted by Zorg
Saturday, January 8th 2011
Finally, I've fixed that annoying bug in wasteland. No longer will lines of text sometimes vanish when text is coming in quickly. Hopefully this will also fix the bug that resulted in player lists sometimes getting out of sync.

Let me know if anything like this keeps happening, I suspect there may still be an issue when players try to send a command or line of text at the exact same time the chat is being updated. But if that is the case that should be easy to fix in the javascript.
F F F F
Game News posted by Zorg
Thursday, December 30th 2010
Players wishing to stop at level 80 will now find an option in Game Settings to disable experience gain beyond 80 once you reach level 75. If you have gone past level 80 and wish to be reset back to 0 experience, please create a ticket. This offer of a reset will only be available for the next couple of weeks.

The warfare reset will happen at midnight on the 1st as it does every year. The next map will be the snowy map with freezing / unfreezing rivers. Starting positions will be across the bottom in a line, the actual position for each gang will be posted tomorrow.
Puncuation Posse
 - Updated by Bernard721

Crystal Maul Shaft
 - Updated by Charlie

Crystal Maul Head
 - Updated by Charlie

Crystal Maul Shaft
 - Updated by Charlie