ONLINE NOW: 45       LAST 24 HOURS: 125  
« First < 57 58 59 60 61 > Last »
F F F F
Game News posted by Lynx
Wednesday, March 1st 2017
Houston.. We have a problem.. It appears to be a giant well of text!

For the sake of transparency and Aldo's announcement yesterday about him quitting, I thought I propose my (rather small) roadmap for now.

First things first, as Aldo mentioned I have an update regarding storage incoming.
This update will allow you to withdraw a given quantity of a certain item through the use of a dropdown.
However this feature will be limited torwards how much inventory space you have left, and how many you have stored.

Secondly I'm most likely going to add another filter for market search, the idea is you should be able to search after items with a certain or more number of trades left.

After that I have a few more forum improvements in mind including:
- Better forum search, less time limit, perhaps remove it? while being able to search for more than one word.
- Checkbox to subscribe to a thread when posting.. Depends if the community want this. please let me know
- A quicker way to subscribe to threads from forum overview... Again depends if the community is not completely against this..
- And some other background additions to how staff/moderators are handling edits & deletions of posts (Staff and mods feel free to pm me about those, and i'll explain).

Now that I have this out of the way... Just to make the development matters even worse..

I'm having a trip to Paris, starting next month. and an upcoming move this year..
In addition to that, a friend is getting married soon, and somehow I have been spun into help planning that...
Meaning I won't be taking on any bigger updates, besides the above, in the next quarter of months perhaps.

Last but not least, if you have any inquiries with the roadmap, suggestions or comments to this, feel free to let me know in a PM or in comments below
F F F F
Game News posted by Aldo
Monday, February 20th 2017
Some minor fixes and other things went up today. There were some initial caching issues when the update went live but it should be good now. In case you experience any further issues, please post in the thread I've setup for this update

Patch notes:

Morning, just some minor patches (long list but it's all basically some minor fixes or quality control stuff).

1. Fixed "You" -> "Your" Hard Hat typo when it tells you it has lost durability or it has broken

2. Fixed the lack of most real-time updates when sidechat or the status effects modules were off.

3. Fixed the SC flood filter (thanks rollin for eagerly wanting it to be fixed).

4. Added a hospital quicklink without the '(Heal)' quick heal link.

5. Changed the '(Heal)' text for quick heals to '(Heal for XXc)' where XX is the credit cost required to heal.

6. Fixed bug where the amulet to amulet crystal conversions in the Crystal Exchange wasn't properly giving you back any crystals in the amulet's crystal slots 1 and 2 [IF YOU SUFFERED FROM THIS ISSUE, COMMENT BELOW OR PM ME - I can confirm].

7. Cowbell and Golden Hoof give a fixed +10 and +240 points respectively towards an ability in training currently or to your backlog if you do not have an ability in training.

8. Items that give ability points now show the amount of points they give in the item preview display.

9. When you create a thread now, you auto-subscribe to it. Old threads that weren't autosubscribed to will need to be manually subscribed to by you if you wish to receive post notifications from them.

10. Clan thread subscriptions fixed, along with their display in the Thread Subscriptions settings.

11. (Hopefully) Fixed the Invalid Script Link you would receive sometimes when you quick-entered Wasteland by using the '(Enter)' convenience link.

12. Forge Crafting recipes can now have a minimum crafting level.

13. Added Secondary Loadouts.

14. Avatars can talk to a certain special hunting npc after ..experiencing something.

15. Fixed level 110 badge now displaying correctly in online now.

16. Added colorblind support to the popup WL Overview when in WL.

17. Put some stray quicklinks in their correct lexical order.
F F F F
Game News posted by Lynx
Tuesday, January 31st 2017
Yeah so that's the first part of the "nice to have long overdue features" patch from me.

First things first.
I've added another two dropdowns to market search, so you're now able to filter out based on item experience.

Additionally you can now subscribe to threads and get notified whenever someone replies to said thread, that of course you can turn on/off in template control.
I've added an extra entry to the main menu titled "Thread subscriptions" where you can maintain an overview of all your subscriptions.

I'll be trawling through the DTD thread in the near future and look for addtional long overdue features that we haven't implemented yet.
Shoutout to FT, for not overhauling that thread yet.

If you have any usability issues (besides a mobile version of legacy) feel free to comment below or PM me.
Same goes for any bugs regarding this update you may find

Kind Regards.
- Lynx
F F F F
Game News posted by Aldo
Thursday, January 26th 2017
Greetings,

Latest update was a very minor one as I haven't (and will not for a while) had the time to work on anything major so I picked some smaller things to chip away at.

1. Hid already trained abilities from drop down.
2. Side Chat Mute (see Game Options)
3. Maximum Quick Links increased to 12 from 10.
4. Shadow Facility added as a quick link option.
5. Fixed incorrect time display for radioactive efficiency II.
6. Fixed birthday painted items not giving 25% loss in XP Transfers when transferring between it and its unpainted form.
7. Fixed Hunting Points calculation error.
8. Fixed item preview for shop items not displaying forge points/tempered stats correctly.

Finally, those under the effect of Double Luck who received only serums between ~6:19 AM, Jan 20th till ~6:30 AM Jan 21st have had their hunting drops re-simulated. Drops have been delivered and if you've found your inventory and void clogged to the high heavens, this is why. We only looked at Gatekeeper hunts for you that occurred AFTER you activated Double Luck during this period and re-simmed accordingly. 13 players were affected by this and I will be soon sending a transmission (i.e. popup message) to them.

Also, it's almost Friday and I have so many midterms I'm about ready to cry. Wish me luck. Happy almost-weekend!

~Aldo
Halloween 2023
 - Updated by Pie

Meep Coin
 - Updated by Pie

Meepcoin
 - Updated by Pie

Halloween 2023
 - Updated by Pie