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So today I wrote by far the most interesting script I've ever written. What this script does is if my account has not been logged in to for 25 days it pulls the email of every current Legacy Manager from the database and sends them all my account / login details for fasthosts, paypal, the server, etc.
This script shall henceforth be known as the 'Zorg ran off to Hawaii Protocol' or the 'ZROTH Protocol' for short ...just to make it feel slightly less morbid. In short it means should I vanish (or get murdered by one of the staff managers >.>) Legacy will continue on. As long as they're not all incompetant fools! .... oh crap.
This script shall henceforth be known as the 'Zorg ran off to Hawaii Protocol' or the 'ZROTH Protocol' for short ...just to make it feel slightly less morbid. In short it means should I vanish (or get murdered by one of the staff managers >.>) Legacy will continue on. As long as they're not all incompetant fools! .... oh crap.
Fight changes on Dev have been put on hold for a while, as I'm rebuilding the inside of Legacy to be more organized / easier to work with. I'm still open to suggestions for ways to take some of the randomness out of fights, I haven't stumbled across a perfect idea yet.
Feel free to post any ideas you have in the Suggestions forum or in a comment here. Maybe accuracy as a whole is just too low compared to the average players amount of dodge, resulting in very coin toss like fights between equally matched opponents. I'll see if I can get the equations up on our Wiki for people to see if they're not there already.
Feel free to post any ideas you have in the Suggestions forum or in a comment here. Maybe accuracy as a whole is just too low compared to the average players amount of dodge, resulting in very coin toss like fights between equally matched opponents. I'll see if I can get the equations up on our Wiki for people to see if they're not there already.
New outer portal is now live outside the game. I've only copied the most recent blog entries to the new system, this inner blog system will change to match soon. The forgot password system has been extended to a forgot login system and will give out account name reminders as well now.
The development pages are all on the new seperate system as well, any bugs with anything out there please let me know so they can be fixed. We also now have an RSS feed you can subscribe to that will show all blogs and Twitter will be getting regular updates!
The development pages are all on the new seperate system as well, any bugs with anything out there please let me know so they can be fixed. We also now have an RSS feed you can subscribe to that will show all blogs and Twitter will be getting regular updates!
We will be testing out some changes to the fight system on Dev later this week. A lot of complaints about the fight system seem to revolve around the randomness of encounters, so the first system we test will remove this completley.
What that means is whether you hit or miss your target will be planned out ahead and will adhere perfectly to the percentage chance you have to hit. So for example if you have a 90% chance to hit your enemy, then the system will plan 10 hits ahead with 9 hits and 1 miss. It will then shuffle that one miss in with the 9 hits so you don't know when it is coming.
There will still be a randomness to it, if you have 50% chance to hit for example you could miss 5 times in a row but at least with this you'll then be guaranteed to follow that with 5 hits in a row. Unlike the current system where it could be anything. No idea how this will play out in practice but will be interesting to see.
What that means is whether you hit or miss your target will be planned out ahead and will adhere perfectly to the percentage chance you have to hit. So for example if you have a 90% chance to hit your enemy, then the system will plan 10 hits ahead with 9 hits and 1 miss. It will then shuffle that one miss in with the 9 hits so you don't know when it is coming.
There will still be a randomness to it, if you have 50% chance to hit for example you could miss 5 times in a row but at least with this you'll then be guaranteed to follow that with 5 hits in a row. Unlike the current system where it could be anything. No idea how this will play out in practice but will be interesting to see.
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
