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Game News posted by Zorg
Friday, January 22nd 2010
Fight changes on Dev have been put on hold for a while, as I'm rebuilding the inside of Legacy to be more organized / easier to work with. I'm still open to suggestions for ways to take some of the randomness out of fights, I haven't stumbled across a perfect idea yet.

Feel free to post any ideas you have in the Suggestions forum or in a comment here. Maybe accuracy as a whole is just too low compared to the average players amount of dodge, resulting in very coin toss like fights between equally matched opponents. I'll see if I can get the equations up on our Wiki for people to see if they're not there already.
CHiNback
"First (:"
Scott
"Next person to ost first is getting my foot shoved so far up their ass "
ExDeath
"don't know what osting is. But I'm 3rd "
AlPacinO
"4th.. day I was born."
preslly
"5th.. can u make changes to the time it takes to update wastland overwiew"
baQsteR
"6th "
DJBUBI
"Good Work, Zorg, keep it like that i have a lot of ideas, but i cant explain myself since i know them only on my lenguage! PS: Stop posting that stupid post like first,second,third...it's unusueful"
Zorg
"Combat equations are up in the wiki."
Cunha
"randomess aren't always what they say... some times, the attack modes has something to say... some knows how to use them... others do'nt!!!"
deathmourn
"10th"
Aldo
"I have this fight script I wrote for 7R. It's not a bad one, I remember it being good. Not a lot of randomness I guess. It's somewhat logical, wrote it a while back. If you're interested.. can revise?"
fire4smile
"12th wow just got back to visit after 2 months and legacy looks so different....its a good thing."
LoveBunny
"13th"
Phantomman
"Why do people do that whole "1st!" "second!" thing? It's pointless, takes up space, and makes whoever does it seem really retarded. But good work Zorg. Might I suggest a simple equation for damage?"
CodeHydro
"I'm wary of this 10 move thing. Naturally, the rounding will be to nearest 10%. If one has 44% chance to hit and another has 45%, that becomes 40% and 50% with rounding, a 10-fold greater disadvantage"
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