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We will be testing out some changes to the fight system on Dev later this week. A lot of complaints about the fight system seem to revolve around the randomness of encounters, so the first system we test will remove this completley.
What that means is whether you hit or miss your target will be planned out ahead and will adhere perfectly to the percentage chance you have to hit. So for example if you have a 90% chance to hit your enemy, then the system will plan 10 hits ahead with 9 hits and 1 miss. It will then shuffle that one miss in with the 9 hits so you don't know when it is coming.
There will still be a randomness to it, if you have 50% chance to hit for example you could miss 5 times in a row but at least with this you'll then be guaranteed to follow that with 5 hits in a row. Unlike the current system where it could be anything. No idea how this will play out in practice but will be interesting to see.
What that means is whether you hit or miss your target will be planned out ahead and will adhere perfectly to the percentage chance you have to hit. So for example if you have a 90% chance to hit your enemy, then the system will plan 10 hits ahead with 9 hits and 1 miss. It will then shuffle that one miss in with the 9 hits so you don't know when it is coming.
There will still be a randomness to it, if you have 50% chance to hit for example you could miss 5 times in a row but at least with this you'll then be guaranteed to follow that with 5 hits in a row. Unlike the current system where it could be anything. No idea how this will play out in practice but will be interesting to see.
simvader
"nice, "
Ilosttrust
"Sounds great o:"
Tibos
"interesting idea, but you'll see the same complaints. 60% chance to hit, miss 4 times and then die {xd}. Anyway, good luck with testing it."
Gonzo
"Get use to it that legacy players love to complain "
bigmick
"This is great,I totally hate the attack system,Brilliant news."
ExDeath
"Interesting system "
Aznray
"Tyran might get harder now. "
Cieran
"Looks great, should change things a lot tbh."
DJBUBI
"WoW nice why dont u put it directly now on regular? "
AlPacinO
"Fights sound too planned now.. then again, anything beats what we got now"
gmmartijn
"i like the current attack system."
grzesiek17
"I'm really curiours if this is gonna work. Can't wait !"
rollin340
"I have a feeling we will prefer the current randomness."
makk
"same, i like it being random sometimes, however it can take the piss. anyway GL"
CodeHydro
"Sounds like some will have 0% chance of beating others of near-equal strength due to the order of hit/miss. Perhaps a hybrid system, where odd-numbered moves are random, while even are deterministic."
dagreek
"Would this actually make speed not worthless? Sounds like it..."
rread
"I dont think its a good idea, cause the percentage is for each hit, on the long run it should even out but this new system is not much to my liking"
darp
"The original attack system was excellent and people complained. The current system, not as good in my opinion, is still good, even with the randomness. Your stats just suck. Go to the dojo."
Shiny
"While playing this game I've disliked the randomness of the attack system, I believe what you are proposing is worse off on everyone. It sounds far too planned and conveient."
Guilt
"I agree. It means people will be putting their stats JUST like others so they may have a fighting chance against a premium stat build for whatever level. It sounds MORE frustrating."
anialator
"I really like the just go for it attitude Sounds interesting, although there will be a few people who dislike any system due to their luck. I like Codehydro's idea if the original plan fails."
deathmourn
"Not sure if I like this yet..we shall see."
EviluS
"souns nice "
Era
"since we are listening to complaints. "Casino?" i actually like the current system"
Maurice
"This sounds like it will make it impossible for younger players to win if their is no randomness at all"
Neener
"sorry maurice, screw the newer players. my 4 years should mean something... oh wait im an avatar, guess it doenst matter anyway."
Pillage
"Will the chance of damage work similarly? Like, if the chance to damage is 60% then will 60% of the attacks that hit do damage?"
Ryu
"Sounds promising. "
Kolgena
"I prefer the randomness Not sure what else to say. The update will make combat feel contrived. "
zerocomman
"Not sure why each attack isn't an independent draw. Also, if you miss the first 5 times, chances are you'll be dead, so who cares about the other 5 times."
FatTony
"Well, prepare for another spate of whining and griping from a lot of players, as this doesn't guarantee them a win 100% of the time. Seems the word "random" is unknown by a lot of people. "
Buttnoog
"This new system will allow players to check if they are hitting on their first few hits and then pull out, knowing that they have less chance of hitting on their following hits."
Haze
"Not sure about this yet, sounds intresting but at a start of a battle and you see they have better %, your more likely to run because you know you will lose. "
langer
"thing is will it actually plan 10 steps ahead or is that just for the simplified example, with using 2 weapons per person per round and the 2 stat system, i definitely want to test it before judging"
uglymug
"Wait... that's not how chance works... "
LordPain
"so much for true %s...I fear this will be the worst fight system to date..."
kira9229
"awesome this is going to be a nice update i look forward too "
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