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So yeah, all I've been thinking about for the last few days is the rebuild. How to address the problems Legacy has with its items, combat system, warfare, etc. My plan has changed from day to day from making a 2nd Dev server to giving up and making a new game from scratch.
The end plan I've settled on is that I'm going to do this to Legacy. Possibly with a new test build of Legacy, possibly on Dev depending how much work I need to do at once. I'm not going to list my individual ideas because some of them will sound crazy without proper explanation. Instead I'll list what I hope to achieve.
o Make fighting a complex and skillful affair, easy to grasp yet hard to master.
o Remove the randomness from fighting, completley if possible.
o Put players in control of their characters when being attacked.
o Make hunting challenging with complex mechanics.
o Fix the item balance issues currently plaguing the game.
I have solutions in mind for all of these problems, all designed to make the game easier to learn yet offer more depth and make these core aspects of the game fun. I'll post the actual changes I'll be making as the days go on.
The end plan I've settled on is that I'm going to do this to Legacy. Possibly with a new test build of Legacy, possibly on Dev depending how much work I need to do at once. I'm not going to list my individual ideas because some of them will sound crazy without proper explanation. Instead I'll list what I hope to achieve.
o Make fighting a complex and skillful affair, easy to grasp yet hard to master.
o Remove the randomness from fighting, completley if possible.
o Put players in control of their characters when being attacked.
o Make hunting challenging with complex mechanics.
o Fix the item balance issues currently plaguing the game.
I have solutions in mind for all of these problems, all designed to make the game easier to learn yet offer more depth and make these core aspects of the game fun. I'll post the actual changes I'll be making as the days go on.
Just a reminder that the Terms of Service governs all Legacy forums. Gang leadership are currently cleaning forums up because of people that seem to think gang forums bypass the language rules. I know in total there would've been about 60 pages of various ToS 1.0 violations. If you get any old messages about a thread that's archived... it means you've been swearing when you shouldn't have.
If it was in the Main Forums you would have been disfavored, this is a PG-13 game remember, thank you ahead of time to the Staff Reps and Gang Leaders... If you mail me with anyone that has helped you clean up I will give out rewards.
On a different note we have a reset ahead of us so get planning! I think we're having a WTF mode this time around so you should come and join the staff on the neutral square.
If it was in the Main Forums you would have been disfavored, this is a PG-13 game remember, thank you ahead of time to the Staff Reps and Gang Leaders... If you mail me with anyone that has helped you clean up I will give out rewards.
On a different note we have a reset ahead of us so get planning! I think we're having a WTF mode this time around so you should come and join the staff on the neutral square.
Just a small update I was meaning to do a while ago, the purple account age badge has been shifted along a few places and some more colored badges have been added in the gaps. The new badges are shown below.
You made need to hold Shift and click Refresh / Reload to see the replacement for the purple 1400 badge.
![]() | 1400 days old! |
![]() | 1600 days old! |
![]() | 1800 days old! |
![]() | 2000 days old! |
![]() | 2200 days old! |
You made need to hold Shift and click Refresh / Reload to see the replacement for the purple 1400 badge.
Been a long time since an update so better get on that. First off, I'm aware the blog on the portal is out of sync. That will be fixed once the new main page is finished and goes live. Until then I'll just manually try to keep it in sync.
All the problems with the tick process are because of a PHP version update during the server move that imposed memory limits on all scripts. This should now be resolved (I hope), although it remains to be seen if the top 10 lists will actually update themselves next Monday.
Basically what I've been doing recently is going through all the scripts in the game, literally all 500+ of them and corrected / fixed a load of stuff. Now I'm nearly finished re-writing the tick process on the Dev server.
Few more things to do but that should get the game ready for PHP 5.3 and eventually 6.0 when it is released. Sadly none of these changes have any real visible effect for players, but I assure you it is stuff that has to be done.
I have some huge ideas for the fight / warfare rebuild which will likely change the game forever. But that is quite a way off so I don't want to go in to details just yet.
All the problems with the tick process are because of a PHP version update during the server move that imposed memory limits on all scripts. This should now be resolved (I hope), although it remains to be seen if the top 10 lists will actually update themselves next Monday.
Basically what I've been doing recently is going through all the scripts in the game, literally all 500+ of them and corrected / fixed a load of stuff. Now I'm nearly finished re-writing the tick process on the Dev server.
Few more things to do but that should get the game ready for PHP 5.3 and eventually 6.0 when it is released. Sadly none of these changes have any real visible effect for players, but I assure you it is stuff that has to be done.
I have some huge ideas for the fight / warfare rebuild which will likely change the game forever. But that is quite a way off so I don't want to go in to details just yet.





