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HQ movement for all gangs is on now.
Let me know if there are any issues with it.
Let me know if there are any issues with it.
HQs will become movable starting 9am server time TOMORROW -- That's Wednesday, September 3rd at 9am!
The fix was implemented by rollin and pushed live by Zorg. You might have also already noticed that the temperature bar is back on the internal wasteland overview.
Also, try not to leave your HQs inside of the rivers. The squares are non-buildable anyway, but bad things will happen if the ice melts while your HQ is in the river.
The fix was implemented by rollin and pushed live by Zorg. You might have also already noticed that the temperature bar is back on the internal wasteland overview.
Also, try not to leave your HQs inside of the rivers. The squares are non-buildable anyway, but bad things will happen if the ice melts while your HQ is in the river.
Currently it is not possible to move your HQ. We will need Zorg to fix this, so things won't change until early tomorrow morning server time, best case scenario.
Even after this is fixed, I will still leave HQs disabled for some time after to be fair to everyone. I will make another blog post announcing when the HQs will become movable, to give gangs some time to prepare. Not sure how long of a warning I should give, so maybe reply in the comments with your suggestion.
Sorry for the inconvenience and disruption to plans this may have caused.
Even after this is fixed, I will still leave HQs disabled for some time after to be fair to everyone. I will make another blog post announcing when the HQs will become movable, to give gangs some time to prepare. Not sure how long of a warning I should give, so maybe reply in the comments with your suggestion.
Sorry for the inconvenience and disruption to plans this may have caused.
This is a multi-purpose blog. First I'll announce that the ghost/zombie, Stramineus, and Joe's Halloween items will be disappearing on the 10th. Hunt those ghosts while you can!
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Next, some small updates/bug fixes.
The padding on forum posts was bugged after the anonymous forum update. I fixed that (also added 10 px padding on top of forum posts, up from the 5px before. I think it looks nicer).
I added the active skills on a drone run on mouseover of the drones module and on the drone bays page.
I buffed the drone skill Evasion, so that it rolls Reliability * 3 instead of 2. With 25 Reliability, you'd have a 75% chance of evading danger, up from 50%. It was one of the least used skills, so hopefully this encourages more players to try it. Heavy Forcefield and Nanobot Repairs are also underused, but not sure how to go about buffing them.
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Finally, everybody go sign up in Wolf's Werewolves thread in Games Forum. It'll be fun, I promise.
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Next, some small updates/bug fixes.
The padding on forum posts was bugged after the anonymous forum update. I fixed that (also added 10 px padding on top of forum posts, up from the 5px before. I think it looks nicer).
I added the active skills on a drone run on mouseover of the drones module and on the drone bays page.
I buffed the drone skill Evasion, so that it rolls Reliability * 3 instead of 2. With 25 Reliability, you'd have a 75% chance of evading danger, up from 50%. It was one of the least used skills, so hopefully this encourages more players to try it. Heavy Forcefield and Nanobot Repairs are also underused, but not sure how to go about buffing them.
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Finally, everybody go sign up in Wolf's Werewolves thread in Games Forum. It'll be fun, I promise.
Halloween 2023
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