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Game News posted by Zorg
Thursday, January 5th 2017
You wait ages for a blog then 3 come along at once. In addition to the previous change, the following tiles will be unblocked for movement.

8:2, 2:8, 14:8 and 8:14

As funny as it would be to see one gang permanently locked in to their little alleyway, this isn't really very good sportsmanship!
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Game News posted by Zorg
Thursday, January 5th 2017
Ok, as per the previous blog. Following this hourly tick the Grounding Station will no longer be capturable by normal means. It will be under the permanent control of the lowest scoring gang. In addition to this it will not earn the controlling gang any additional points towards their score. (Although it was only giving +10 points anyway because it was technically red zoned, despite being accessible)
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Game News posted by Zorg
Thursday, January 5th 2017
Results for the last round of warfare are below. New mechanics are working, we got a few bugs fixed early on. As fun as it was to have a tile that was controlled by both Outcasts and Blade of Dawn, that is now fixed.

The auto-switching to the weakest gang mechanic is working but at present the strongest gang can just recapture before the hourly tick to set their own conduits. I'm undecided on whether or not this is a good thing at present. It will definitely be annoying to have to recapture it 24 times a day but if gangs are willing to do that it kind of defeats the point of giving it to the weakest gang in the first place.

Warfare: October - December 2016
1: Outcasts: 2,980,420
2: Dark Flame: 1,302,590
3: Blade of Dawn: 427,860
4: Chapter: 399,550
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Game News posted by Zorg
Wednesday, January 4th 2017
Warfare switch will be tonight at midnight. The new map will be the "Catacombs" map designed by GAGANB in the Main Forum. Why does the tile-set look rubbish? This is our new virtual reality tile set and while it doesn't look as good as the other maps I can throw out new map designs for it in under a few minutes. So we can try all sorts of layouts with it quickly until we settle on some that we like, I can also make quick adjustments to the layout if something doesn't work without having to draw new artwork.

The new objective is called the Grounding Station. Every hour the central tile gets 100% controlled by whichever gang got the lowest score in the final minute of the hour, although it can be contested normally it will keep resetting to the weakest gangs control on the hourly ticks.

Whoever controls the Grounding Station can pick up to 2 conduits that will lock every hour, an additional 4 will lock at random. The conduits are the 1 x 2 tile gaps that join the different sections of the map. A lot of these mechanics are new and experimental, I guess we'll just see how they go. Feedback is important, if everyone hates it we wont use this design again.

Catacombs

The starting positions shown above will also be used when the map goes live, although it's symmetrical so I guess it doesn't make much difference.

EDIT: An additional note, red zone restrictions will not prevent access to the grounding station. So there is no need to move the Gang HQs away.
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