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Hello Legacy,
Here are the notes for the latest update.
Bug Fix:
1) Fixed Flashlight giving out broken items (no sell price or trades, 4 mod slots) if you use it on jobs other than Mining and Exploration and get drops.
Changes:
1) Joe's Merchandise, Warfare Shop, and Casino Shop's backend have been recreated so that staff and devs can edit items in them on the fly.
2) Path and Phoenix Key Parts have been removed from drop tables and the exchange has been removed from Joe's Merchandise.
Shop Adjustments:
1) Added Chaos Armor to Casino Shop for 6000 tokens.
2) Removed Droid Drone from Warfare Shop (will be repurposed later)
3) Removed Recon Drones from Warfare Shop (will be repurposed later)
4) Removed Aeon Amulet (drops from Markswomen)
5) Orphic Amulet - price reduced to 110k wfps
6) Nerve Gauntlet - price reduced to 90k wfps
7) Bladed Duster - price reduced to 1k wfps
8 ) Advanced Flame Thrower - price reduced to 2k wfps
9) Tesla Rod - price reduced to 3k wfps
10) Throwing Pick - price reduced to 4k wfps
11) Dual Axe - price reduced to 6k wfps
Crystal Exchange Adjustments:
1) Crystal Sword - 5k crafting price, 100 tokens, requires Fire/Orange Crystal Shard (previously 17500 price and 500 tokens, cheaper crystal combo)
2) Crystal Bombs - 5k crafting price, 100 tokens, requires Fire/Yellow Crystal Shard
(previously 17500 price and 500 tokens, cheaper crystal combo)
3) Rail Gun - 5k crafting price, 100 tokens, requires Fire/Green Crystal Shard
(previously 17500 price and 500 tokens, cheaper crystal combo)
4) T2 Armours - 60k crafting price (down from 90k), requires Perf Void and Perf Water now (previously required Perf Yellow)
5) T2 Weapons - 21k crafting price (down from 35k)
6) T2 Chainblade - requires Perf Air (previously Perf Null), level 3 chainblade (previously lvl 5)
7) T2 Scythe - requires Perf Air (previously Perf Null)
8 ) Crystal Sword, Crystal Bombs, Rail Gun sellback price changed to 2500c to prevent abuse.
Weapon Stat Adjustments:
1) T2 Crystal Sword - +3 m skill, +2 d skill
2) T2 Railgun - +3 g skill, +2 d skill
3) T2 Crystal Bombs - +3 p skill, +2 d skill
4) T2 Concentrated Crystal Bombs - +9 p skill
5) T2 Chainblade - +4 min dmg, +4 max dmg, +4 accuracy, +4 m skill, +2 d skill
6) T2 Scythe - +4 m skill
7) Void Axe - +5 min dmg, +10 m skill
Misc Stat Changes:
1) Orphic Amulet - negative d skill changed to +10 d skill
2) Nerve Gauntlet - repurposed stats (+23 acc, 0 dodge, 0 d skill, -20 g skill, +40 m skill, +75 p skill)
3) Core Shield - +10 d skill
Here are the notes for the latest update.
Bug Fix:
1) Fixed Flashlight giving out broken items (no sell price or trades, 4 mod slots) if you use it on jobs other than Mining and Exploration and get drops.
Changes:
1) Joe's Merchandise, Warfare Shop, and Casino Shop's backend have been recreated so that staff and devs can edit items in them on the fly.
2) Path and Phoenix Key Parts have been removed from drop tables and the exchange has been removed from Joe's Merchandise.
Shop Adjustments:
1) Added Chaos Armor to Casino Shop for 6000 tokens.
2) Removed Droid Drone from Warfare Shop (will be repurposed later)
3) Removed Recon Drones from Warfare Shop (will be repurposed later)
4) Removed Aeon Amulet (drops from Markswomen)
5) Orphic Amulet - price reduced to 110k wfps
6) Nerve Gauntlet - price reduced to 90k wfps
7) Bladed Duster - price reduced to 1k wfps
8 ) Advanced Flame Thrower - price reduced to 2k wfps
9) Tesla Rod - price reduced to 3k wfps
10) Throwing Pick - price reduced to 4k wfps
11) Dual Axe - price reduced to 6k wfps
Crystal Exchange Adjustments:
1) Crystal Sword - 5k crafting price, 100 tokens, requires Fire/Orange Crystal Shard (previously 17500 price and 500 tokens, cheaper crystal combo)
2) Crystal Bombs - 5k crafting price, 100 tokens, requires Fire/Yellow Crystal Shard
(previously 17500 price and 500 tokens, cheaper crystal combo)
3) Rail Gun - 5k crafting price, 100 tokens, requires Fire/Green Crystal Shard
(previously 17500 price and 500 tokens, cheaper crystal combo)
4) T2 Armours - 60k crafting price (down from 90k), requires Perf Void and Perf Water now (previously required Perf Yellow)
5) T2 Weapons - 21k crafting price (down from 35k)
6) T2 Chainblade - requires Perf Air (previously Perf Null), level 3 chainblade (previously lvl 5)
7) T2 Scythe - requires Perf Air (previously Perf Null)
8 ) Crystal Sword, Crystal Bombs, Rail Gun sellback price changed to 2500c to prevent abuse.
Weapon Stat Adjustments:
1) T2 Crystal Sword - +3 m skill, +2 d skill
2) T2 Railgun - +3 g skill, +2 d skill
3) T2 Crystal Bombs - +3 p skill, +2 d skill
4) T2 Concentrated Crystal Bombs - +9 p skill
5) T2 Chainblade - +4 min dmg, +4 max dmg, +4 accuracy, +4 m skill, +2 d skill
6) T2 Scythe - +4 m skill
7) Void Axe - +5 min dmg, +10 m skill
Misc Stat Changes:
1) Orphic Amulet - negative d skill changed to +10 d skill
2) Nerve Gauntlet - repurposed stats (+23 acc, 0 dodge, 0 d skill, -20 g skill, +40 m skill, +75 p skill)
3) Core Shield - +10 d skill
The platinum sale is now live! There is a 25% bonus on platinum purchases plus the usual Christmas Crackers on larger purchases.
In other news, next year we will be looking at having a member of the Hunted Cow team come and help out with Legacydrama issues. Most likely it will be BigGrim, who some of you will know from Fallen Sword. He will be assisting Will with some of the decision making and helping add an unbiased voice to some of the disputes that happen between players and Voluntary Helpers.
Warfare switch will happen on the morning of January 2nd.
Merry Christmas and Happy New Year!
In other news, next year we will be looking at having a member of the Hunted Cow team come and help out with Legacy
Warfare switch will happen on the morning of January 2nd.
Merry Christmas and Happy New Year!
First and foremost, Merry Christmas and Happy Holidays all!
Don't forget to get your goodies from the Advent Calendar on the Main Page underneath your gang news.
Onto something you will be more interested in though.
First, I think it has been long enough and we need to have another Werewolves game. This one will most likely be hosted in the in game forums. But at the same time, the offsite forums are an option. I'll be asking from time to time and during the signup thread which people would prefer.
Please note the signup thread is not open yet as the game will be after the holidays. So I'm waiting in the hopes that people will remember it at that time.
And secondly, like I mentioned at one point, we will be having a double gains weekend after the holidays. I am currently planning for the evening of the 4th of January until the morning of the 8th. Why the odd start time? Because I go to bed and wake up at horrible times. So I figure a few extra hours will be fine.
Why the large heads up? Because platinum buffs, book buffs, and boon shop boosts do not stack with double gains. So whatever you're using should wear off by then. So during this time, please refrain from using books with boosts and purchasing various boosts that are effected by double gains.
As a reminder, Double Gains include:
-Double energy per hour (400/hour)
-Double credit payout from jobs
-Double WFP gain
-Double item experience (from attacking, defending, warfare points, and even honing)
Stay safe and have fun!
Don't forget to get your goodies from the Advent Calendar on the Main Page underneath your gang news.
Onto something you will be more interested in though.
First, I think it has been long enough and we need to have another Werewolves game. This one will most likely be hosted in the in game forums. But at the same time, the offsite forums are an option. I'll be asking from time to time and during the signup thread which people would prefer.
Please note the signup thread is not open yet as the game will be after the holidays. So I'm waiting in the hopes that people will remember it at that time.
And secondly, like I mentioned at one point, we will be having a double gains weekend after the holidays. I am currently planning for the evening of the 4th of January until the morning of the 8th. Why the odd start time? Because I go to bed and wake up at horrible times. So I figure a few extra hours will be fine.
Why the large heads up? Because platinum buffs, book buffs, and boon shop boosts do not stack with double gains. So whatever you're using should wear off by then. So during this time, please refrain from using books with boosts and purchasing various boosts that are effected by double gains.
As a reminder, Double Gains include:
-Double energy per hour (400/hour)
-Double credit payout from jobs
-Double WFP gain
-Double item experience (from attacking, defending, warfare points, and even honing)
Stay safe and have fun!
Hello everyone, here are the in depth patch notes for the latest update.
Bug Fixes:
1) Clicking character menu in wasteland goes to Info -> Character now.
2) Radioactive Efficiency III now properly gives 4x wfps bonus instead of the 2x bonus it was giving previously.
3) Fixed a bug where players who didn't have the Assassin ability learned would have a 5% steeper hunting cost than intended.
4) Fixed a bug where players who didn't have the Bonus Points ability learned would earn 10% more hunting points than intended.
5) Added correct hunting point rewards to special NPCs on their information pages, taking into account the Bonus Points ability modifier.
6) Hid the Shadow Facility power bar (not really a bug but it was kind of annoying to look at)
Additions:
1) New button at Shadow Facility -> Transfer page labelled "Calculate Excess" that automatically calculates the amount of excess item xp you can transfer without going down to the previous item level.
2) Christmas Themed job in Job Center. Try it out for a hefty payout and extra item drops.
3) Boon Ship grand opening, found in Sector 2. The sector links and overlay have been adjusted to make room. The shop sells a few items and buffs for now, but can be easily expanded upon in the future using a staff/dev-only editor I created.
Bug Fixes:
1) Clicking character menu in wasteland goes to Info -> Character now.
2) Radioactive Efficiency III now properly gives 4x wfps bonus instead of the 2x bonus it was giving previously.
3) Fixed a bug where players who didn't have the Assassin ability learned would have a 5% steeper hunting cost than intended.
4) Fixed a bug where players who didn't have the Bonus Points ability learned would earn 10% more hunting points than intended.
5) Added correct hunting point rewards to special NPCs on their information pages, taking into account the Bonus Points ability modifier.
6) Hid the Shadow Facility power bar (not really a bug but it was kind of annoying to look at)
Additions:
1) New button at Shadow Facility -> Transfer page labelled "Calculate Excess" that automatically calculates the amount of excess item xp you can transfer without going down to the previous item level.
2) Christmas Themed job in Job Center. Try it out for a hefty payout and extra item drops.
3) Boon Ship grand opening, found in Sector 2. The sector links and overlay have been adjusted to make room. The shop sells a few items and buffs for now, but can be easily expanded upon in the future using a staff/dev-only editor I created.
Christmas 2024
- Updated by Charlie
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Crystal Maul Shaft
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