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Game News posted by Aldo
Wednesday, November 20th 2019
The Shadress event raid will go away at Sunday night - 11:55 PM game time.

The next (non-event) raid that will be released will be Strange Hives III, for those of you who have unlocked it. I've been a bit busy irl + sick now but it should be available at some point next week.

~Aldo
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Game News posted by Aldo
Tuesday, November 12th 2019
Smiley Pack 4 has been added to the Platinum Store. Some great stuff by UnicornBob! Do check it out if you want access to some hip new emotes:





Raids

A couple of minor fixes in the world of raids (hopefully nothing else is broken).
  • Fixed Strange Crown healing and cutting its own XP when the player is already at full health.

  • Fixed a rendering issue with the raid map system when switching maps (when you go to the queen's area in The Ritual, you see all walls but you should actually see a few non-wall tiles).

  • Probably the most important, locked public events that have no players in them (i.e. everyone died/left/failed..etc) will be reset by the next minute tick so as to give everyone another chance. You will need to repay the cost if you fail.




New items (now that people have discovered them)
  • Strange Crown - heals the user for 10 times the item level every 2 minutes. However, it also costs the same in Misc XP in order to execute the heal.

  • Armor, Weapon, and Misc Balls - Allow a lossless transfer of XP out of them to respective item types. You cannot transfer XP back into them by any means. They can transfer XP to any item with a level requirement below or above them.

  • Nanite Cluster - Grants a full heal + extra HP (eg. if it says it gives +100 nano-shield, and your max hp is 300 - you will be healed to 400/300).

  • Power Core - Buff that removes WL re-entry timer for 1 entry only.


Stay tuned for more info on upcoming raids.
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Game News posted by Aldo
Sunday, November 10th 2019
I will be releasing a new raid shortly called The Ritual. With the release of the new raid, I introduce to you public events.

In a public event raid, everyone joins the same raid instance and participates together in order to complete the objective of the raid.

The system currently works as follows:

  • Every public event has only once instance that everyone joins.


  • The public event is reset every 30 minutes.


  • You can do another raid before/after participating successfully in a public event one within the same 30 minute tick.


  • You cannot, however, repeat the same public event within its cooldown period.


  • Damage against NPCs by multiple players is tracked so that everyone gets a (weighted, based on contribution) shot at NPC drop tables, if any.


  • Public events can be locked from being joinable by new players or by players in the raid who die past a certain point.


The last one is meant to be one measure (out of a couple that I'm still thinking about) to prevent people from joining in last second/not putting effort in. One issue that still exists, however, is that a person could join and just be inactive during. I am still working this out as every raid is different so it requires different solutions.

The Ritual (Lv. 75+) will be the first public event raid. In many ways, this also serves as a test of the multiplayer as well as a precursor to true private multiplayer raids with small parties.

I have put in a lot of time/effort to get this here over the last week/week and a half. Undoubtedly, as with any Aldo updates, there can and will be kinks. I'm continuing to work on it so that we can also have true private multiplayer raids.

I'm also working on some other exciting stuff that I'll share soon. It does not have any short-term impact yet but long-term, it will be great for the game.

Other than that,
have fun!
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Game News posted by Aldo
Friday, November 1st 2019
Looks like I'll be eating eggs for breakfast on Monday.

Sorry, had to take the raid system down due to an error issued in an update last night. I've refunded the key chips for those who got stuck in the broken war machine raid between ~6-11:50 AM. I've already fixed this but due to the nature of our code updates, it will only go in by Monday when Zorg's back at work.

If I missed someone, just PM me. I can confirm via logs.

Also, Bongo fixed the issue with the key chip purchase limit not refreshing daily in the boon ship. So it should be back to working by tomorrow.

Thanks for the patience.

Ain't no party like an aldo party when something doesn't get broke.

~Aldo
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