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Dev News posted by Bongo
Wednesday, December 6th 2017
Hello everyone, here are the in depth patch notes for the latest update.

Bug Fixes:
1) Clicking character menu in wasteland goes to Info -> Character now.
2) Radioactive Efficiency III now properly gives 4x wfps bonus instead of the 2x bonus it was giving previously.
3) Fixed a bug where players who didn't have the Assassin ability learned would have a 5% steeper hunting cost than intended.
4) Fixed a bug where players who didn't have the Bonus Points ability learned would earn 10% more hunting points than intended.
5) Added correct hunting point rewards to special NPCs on their information pages, taking into account the Bonus Points ability modifier.
6) Hid the Shadow Facility power bar (not really a bug but it was kind of annoying to look at)

Additions:
1) New button at Shadow Facility -> Transfer page labelled "Calculate Excess" that automatically calculates the amount of excess item xp you can transfer without going down to the previous item level.
2) Christmas Themed job in Job Center. Try it out for a hefty payout and extra item drops.
3) Boon Ship grand opening, found in Sector 2. The sector links and overlay have been adjusted to make room. The shop sells a few items and buffs for now, but can be easily expanded upon in the future using a staff/dev-only editor I created.
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Dev News posted by Bongo
Thursday, November 16th 2017
Here are the list of changes that came along with latest game update:

Misc Changes:

1) Added WL Re-entry time as a variable that staff can edit for events.
2) Added energy cost as an editable option for any hunting NPCs, not just event ones. Disclaimer about energy cost is auto written to NPC's description on the hunting page if it takes more than 5 energy.
3) Crafting % listed on the Information page now has a z-index so that the XP bar doesn't cover up the number for Firefox users.
4) Clicking the Character tab goes to Information -> Character now.
5) Added a new option to change where clicking on your character's Energy leads to, either Job Center or Observatory.
6) Edited VH and Guide descriptions on the staff list page as they were dated.

Gameplay Changes:

1) Changed the way learning crafting recipes is done. Using a blueprint that yields a recipe you already know will write that recipe to the blueprint's description. You can then trade or sell the blueprint to other players who haven't learned the recipe on it, so they can bypass the random lottery if they choose.

2) Added an Item Data field on the Market Search page. You can use this to search for blueprints containing recipe data or targeting modules containing an item location.

As always let me know if you find anything buggy, have any questions, or wish to provide me feedback in regards to the update.

Thanks,
Bongo.
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Dev News posted by Bongo
Thursday, November 2nd 2017
Just wanted to write a small update regarding the Halloween event and fixes mentioned in Zorg's last blog post.

Firstly, the fixes Zorg mentioned aren't in the game yet. This is my fault, because I failed to mention to Zorg that the Halloween event and the bug fixes were in two separate branches. Sorry about that, they should be up soon though.

Secondly, the Halloween event came with a bug initially where the Double Energy buff from the Spooky Book was not awarding double energy as intended. This has been fixed now, so it's safe to use your Spooky Book.

Lastly, I'm aware that Stramineus is not rewarding a hunting banner when you defeat him. The banner is in the game and linked to Stramineus, just not sure why it isn't being handed out. I'm looking into it, worst comes to worst I can make a query to reward the banner to everyone who hunted him at the end of the event.

Other than that, hope everyone is enjoying the event so far. I am open to any comments or criticism in the main forum thread. It's my first event, so I'm hoping I can improve for the next one I run.
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