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Here are the patch notes from the latest update:
1) Crafting Recipe Selection page overhaul. You can filter your recipe list by level or rarity and search for specific recipes. You can click the tiny star in the bottom left corner of any crafting recipe to favorite it. Then if you select the "Show Favorites" checkbox, you will only see recipes that you have previously favorited.
2) Added armor onto misc items. Affected items:
Police Shield: +1 armor
SWAT Shield: +2 armor, -1 acc
Defense Pauldrons: +1 armor, -1 acc
Core Shield: +2 armor
Core Shield Variant: +3 armor
3) Added support for purchase limits on shops. This is so when Will adds timed items to the WFP shop, we can put per person purchase limits on rare items so that they don't flood the market.
4) Moved Astral Bomb up in the ability dropdown in the wasteland, to prevent people from blowing themselves up when trying to use Radiance.
5) Added spacebar hotkey to Shadow Forge page so that you can spam spacebar to craft items quickly as long as you have the materials in your inventory.
Known Issues:
- On the Recipe Selection page, some navigation menus will be hidden behind the UI elements on this page making them unable to be clicked.
- Misc Item images will show as item level 1 with 0 exp, even if they are higher leveled.
- Some recipe thumbnails are missing and have placeholders for now. I have asked Steven to make the images for these.
Big thanks to Steven for designing the slick new crafting thumbnails! This is only the first part of the crafting overhaul I have planned, there is a lot more coming and more cool item images he designed.
1) Crafting Recipe Selection page overhaul. You can filter your recipe list by level or rarity and search for specific recipes. You can click the tiny star in the bottom left corner of any crafting recipe to favorite it. Then if you select the "Show Favorites" checkbox, you will only see recipes that you have previously favorited.
2) Added armor onto misc items. Affected items:
Police Shield: +1 armor
SWAT Shield: +2 armor, -1 acc
Defense Pauldrons: +1 armor, -1 acc
Core Shield: +2 armor
Core Shield Variant: +3 armor
3) Added support for purchase limits on shops. This is so when Will adds timed items to the WFP shop, we can put per person purchase limits on rare items so that they don't flood the market.
4) Moved Astral Bomb up in the ability dropdown in the wasteland, to prevent people from blowing themselves up when trying to use Radiance.
5) Added spacebar hotkey to Shadow Forge page so that you can spam spacebar to craft items quickly as long as you have the materials in your inventory.
Known Issues:
- On the Recipe Selection page, some navigation menus will be hidden behind the UI elements on this page making them unable to be clicked.
- Misc Item images will show as item level 1 with 0 exp, even if they are higher leveled.
- Some recipe thumbnails are missing and have placeholders for now. I have asked Steven to make the images for these.
Big thanks to Steven for designing the slick new crafting thumbnails! This is only the first part of the crafting overhaul I have planned, there is a lot more coming and more cool item images he designed.
Here are the list of changes that came along with latest game update:
Misc Changes:
1) Added WL Re-entry time as a variable that staff can edit for events.
2) Added energy cost as an editable option for any hunting NPCs, not just event ones. Disclaimer about energy cost is auto written to NPC's description on the hunting page if it takes more than 5 energy.
3) Crafting % listed on the Information page now has a z-index so that the XP bar doesn't cover up the number for Firefox users.
4) Clicking the Character tab goes to Information -> Character now.
5) Added a new option to change where clicking on your character's Energy leads to, either Job Center or Observatory.
6) Edited VH and Guide descriptions on the staff list page as they were dated.
Gameplay Changes:
1) Changed the way learning crafting recipes is done. Using a blueprint that yields a recipe you already know will write that recipe to the blueprint's description. You can then trade or sell the blueprint to other players who haven't learned the recipe on it, so they can bypass the random lottery if they choose.
2) Added an Item Data field on the Market Search page. You can use this to search for blueprints containing recipe data or targeting modules containing an item location.
As always let me know if you find anything buggy, have any questions, or wish to provide me feedback in regards to the update.
Thanks,
Bongo.
Misc Changes:
1) Added WL Re-entry time as a variable that staff can edit for events.
2) Added energy cost as an editable option for any hunting NPCs, not just event ones. Disclaimer about energy cost is auto written to NPC's description on the hunting page if it takes more than 5 energy.
3) Crafting % listed on the Information page now has a z-index so that the XP bar doesn't cover up the number for Firefox users.
4) Clicking the Character tab goes to Information -> Character now.
5) Added a new option to change where clicking on your character's Energy leads to, either Job Center or Observatory.
6) Edited VH and Guide descriptions on the staff list page as they were dated.
Gameplay Changes:
1) Changed the way learning crafting recipes is done. Using a blueprint that yields a recipe you already know will write that recipe to the blueprint's description. You can then trade or sell the blueprint to other players who haven't learned the recipe on it, so they can bypass the random lottery if they choose.
2) Added an Item Data field on the Market Search page. You can use this to search for blueprints containing recipe data or targeting modules containing an item location.
As always let me know if you find anything buggy, have any questions, or wish to provide me feedback in regards to the update.
Thanks,
Bongo.
Recipes will soon be coming into the game with the incoming hunting updates. There will be some annoying recipes as well as some cool recipes (in my opinion). This update will also see the existing recipe that all Shadow Facility contributors have had access to (a free conversion for av blood to a boosted serum) be modified - the recipe will soon require a minimum crafting level of 7 and will not offer any crafting XP.
So what recipe(s) can people use to start leveling their crafting?
You'll see soon. There will be ..versions of the above recipe that lower levels can use, along with some other recipes!
Also check out my Item Giveaway thread in the Games Forum quickly before it ends!
~Aldo
So what recipe(s) can people use to start leveling their crafting?
You'll see soon. There will be ..versions of the above recipe that lower levels can use, along with some other recipes!
Also check out my Item Giveaway thread in the Games Forum quickly before it ends!
~Aldo
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