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Regarding the new honing abilities - Weapon Honing and Armor Honing, the +xp bonus per hour has been buffed. The original numbers were far lower than what I actually wanted them to be (due to a calculation error that was uncaught because of an issue in the original calculator that helped determine the numbers.. I wonder who's responsible........).
The abilities now work as follows: (Average daily active attacker is estimated to gain 240xp for an item).
For +6 XP per hour per ability levels (1-4) and +9 at Level 5
XP/hour = 6 | 468.75 days at Level 1.
(175.78 days for average daily active attacker)
XP/hour = 12 | 234.38 days at Level 2.
(127.84 days for average daily active attacker)
XP/hour = 18 | 156.25 days at Level 3.
(100.45 days for average daily active attacker)
XP/hour = 24 | 117.19 days at Level 4.
(82.72 days for average daily active attacker)
XP/hour = 39 | 72.12 days at Level 5.
(57.40 days for average daily active attacker)
Additionally, Double Gains Weekend will not happen this weekend but will be held 2 weekends after this one (Jan 20th) in order to give people a chance to have time to train/understand abilities like Intermediate Item Study, which allows you to use Power Cells that provide the following Status Effects:
1) Radioactive Efficiency - Active only for 15 mins, it gives x2 wfps for all wl-related activity, including misc xp, except attacking guards.
2) Radiation Sensitivity - Has a small chance of activating upon using a power cell. Active for only 10 mins. Gives x2 to expo gain.
You can only use Power Cells for these effects once in every 3 hours, unless otherwise blog-posted or system-announced. When you try using a Power Cell, it will always tell you in how much time you can use it again.
If you're confused about what I'm talking about, see my previous (also confusing but more introductory and emoji-filled) blog post
Enjoy!
The abilities now work as follows: (Average daily active attacker is estimated to gain 240xp for an item).
For +6 XP per hour per ability levels (1-4) and +9 at Level 5
XP/hour = 6 | 468.75 days at Level 1.
(175.78 days for average daily active attacker)
XP/hour = 12 | 234.38 days at Level 2.
(127.84 days for average daily active attacker)
XP/hour = 18 | 156.25 days at Level 3.
(100.45 days for average daily active attacker)
XP/hour = 24 | 117.19 days at Level 4.
(82.72 days for average daily active attacker)
XP/hour = 39 | 72.12 days at Level 5.
(57.40 days for average daily active attacker)
Additionally, Double Gains Weekend will not happen this weekend but will be held 2 weekends after this one (Jan 20th) in order to give people a chance to have time to train/understand abilities like Intermediate Item Study, which allows you to use Power Cells that provide the following Status Effects:
1) Radioactive Efficiency - Active only for 15 mins, it gives x2 wfps for all wl-related activity, including misc xp, except attacking guards.
2) Radiation Sensitivity - Has a small chance of activating upon using a power cell. Active for only 10 mins. Gives x2 to expo gain.
You can only use Power Cells for these effects once in every 3 hours, unless otherwise blog-posted or system-announced. When you try using a Power Cell, it will always tell you in how much time you can use it again.
If you're confused about what I'm talking about, see my previous (also confusing but more introductory and emoji-filled) blog post
Enjoy!
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