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Game News posted by Zorg
Tuesday, September 30th 2014
The warfare map will be switching over tonight at midnight. The wasteland will drop in to WTF Mode at 8:00pm (Server Time) / 2:00am (BST) and will switch at midnight (Server Time) / 6:00am (BST). The next map will be the desert map so starting positions won't matter that much.

I've got a lot more free time now so I'm going to start working on the road map and get crystal removal finished.
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Game News posted by Zorg
Tuesday, September 23rd 2014
I've posted a new thread on the Hunted Cow forums to start working on the next Roadmap and what the focus should be. A link can be found below.

Topic: Next Legacy Roadmap

Recently I've been busy working on the Eldevin Steam stuff, it was complicated and took quite a large chunk of my time. That is coming to a close today though, hopefully freeing up a large portion of my time. The warfare map will be switching at the end of this month and Halloween is fast approaching!
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Game News posted by Scott
Monday, August 18th 2014
Just to clarify some points Zorg has made, scripts can be tested on DEV.. I've seen a few already and they look pretty cool Your next steps are to give it to HCS to verify, and then make it public/open source.

Some things to think about... Automated scripts are not allowed. No parts of the game should be automated via scripts, even on DEV.

Also there's a vote on the Main Page, myself and Elders will be running through Halloween plans later this week!
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Game News posted by Zorg
Monday, August 11th 2014
Today I've suspended 2 players for their use of 3rd party scripts in violation of our Terms of Use. Be warned, when you start adding custom Javascript to my pages my Javascript can detect it and can report it back to me.

Having said that, third party scripts will not be completely disallowed. Here are the rules if you want to start writing helper browser addons for Legacy.

1. Open Source Code
The code you plan on using for your addon must be posted to a service like GitHub for everyone to see, this must be the exact same as the code offered for download.

2. Test on the Development Server
When working on a new addon or changing a current one, it must be tested on the development server and not on the live game. Rules about third party code do not apply there.

3. Reviewed by Myself
Any addons you wish to use on the live game must first be sent to me via ticket for review. I will not tolerate scripts that automate parts of the game or remove parts of my game (like the footer). Automation is defined as any script that plays part of the game without requiring a user be present at the keyboard. Pressing a series of keys to play the game that can easily be macro'd will also count as automation.

4. Available to Everyone
Once a script has been reviewed and accepted you must share it with the entire game on our forums. Not just one clan or one gang, everybody. So it's fair!

These suspensions are just a warning that such things can and will be detected, we do it on Fallen Sword all the time. I do not wish to discourage people making improvements to my UI through addons, but I will not allow such things to happen in the dark.
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