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Game News posted by Zorg
Saturday, July 19th 2014
For those brave adventures that have been exploring the vast possibilities of crystals, such as putting + Armor crystals in Chain Blades and such! Please submit a ticket to the Hunted Cow support system.

Be sure to include the item ID of the item you socketed incorrectly, and which of the crystal slots you wish removing... 1, 2, 3 or 4. I'll be un-socketing crystals on Monday. I'll also be trying to make the UI for socketing a crystal a little less error prone!
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Game News posted by Zorg
Friday, July 18th 2014
That is the 'Crystal Fusion' roadmap update live. Please take extra care when socketing items. For a limited period I will be undoing mistakes but this is a lot of effort for me and it may take me some time, please submit requests via ticket if you socket something in error.

Also note, that putting a 5% accuracy crystal in an item with 0 base accuracy will make no difference to its stats. That probably seems obvious to most of you, but ... yeah.

To socket a crystal select 'Use' on it and combine it with the item you wish to place it in. There will be a system in place later for removing crystals from items, but it will cost you the socket (An items level worth of experience) or the crystal to do so.

Have a fun week-end, please don't break things too much!
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Game News posted by Zorg
Friday, July 18th 2014
The new optional language filter is now live on the main game. It is enabled by default, you can disable it in the options menu. We will no longer be enforcing rules relating to the use of bad language, if you do not wish to see it please leave the filter enabled.

This does not change our stance on any other language rules, bullying / harassment will still be treated the same as will filter avoidance. Just because you have the freedom to use bad language if you wish doesn't mean you're free to be a jerk, or insult other people.
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Dev News posted by Zorg
Thursday, July 17th 2014
I'm trying a new system on the development server, as well as the crystals update. The language filters now run when the chat is being parsed for sending to the client, rather than when the chat is received.

This will inevitably have issues, I expect some players may find their names get filtered? We'll have to wait and see. It does however mean, if we do it this way round I can provide the option to disable the filter on a per player basis.

So on the development server you'll now find an option to turn off the language filter. If it works then we'll no longer need to enforce bad language rules and it wont matter if the filter is a bit over zealous, as you can just turn it off if it bugs you.
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