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The new optional language filter is now live on the main game. It is enabled by default, you can disable it in the options menu. We will no longer be enforcing rules relating to the use of bad language, if you do not wish to see it please leave the filter enabled.
This does not change our stance on any other language rules, bullying / harassment will still be treated the same as will filter avoidance. Just because you have the freedom to use bad language if you wish doesn't mean you're free to be a jerk, or insult other people.
This does not change our stance on any other language rules, bullying / harassment will still be treated the same as will filter avoidance. Just because you have the freedom to use bad language if you wish doesn't mean you're free to be a jerk, or insult other people.
I'm trying a new system on the development server, as well as the crystals update. The language filters now run when the chat is being parsed for sending to the client, rather than when the chat is received.
This will inevitably have issues, I expect some players may find their names get filtered? We'll have to wait and see. It does however mean, if we do it this way round I can provide the option to disable the filter on a per player basis.
So on the development server you'll now find an option to turn off the language filter. If it works then we'll no longer need to enforce bad language rules and it wont matter if the filter is a bit over zealous, as you can just turn it off if it bugs you.
This will inevitably have issues, I expect some players may find their names get filtered? We'll have to wait and see. It does however mean, if we do it this way round I can provide the option to disable the filter on a per player basis.
So on the development server you'll now find an option to turn off the language filter. If it works then we'll no longer need to enforce bad language rules and it wont matter if the filter is a bit over zealous, as you can just turn it off if it bugs you.
The big road map update is now live on the development server. If you use a crystal (on top of the normal options to combine it with other crystals) you will now be able to socket it in to items with free slots.
All items that existed on the Development server at the time of this update have been made level 5 to aid with testing. I've also fixed the pop up windows across the game so they appear the correct size and in the middle of your screen (on dev).
You can see what crystals are in an item in their big image, the same way you see modifications. You can also see them listed in full when you view an item. There is currently no way to unsocket a crystal, this option will be added later. Also crystals are ignored for the purposes of the Market for the time being.
I also fixed the issue preventing some crystals from stacking in the market. <3
All items that existed on the Development server at the time of this update have been made level 5 to aid with testing. I've also fixed the pop up windows across the game so they appear the correct size and in the middle of your screen (on dev).
You can see what crystals are in an item in their big image, the same way you see modifications. You can also see them listed in full when you view an item. There is currently no way to unsocket a crystal, this option will be added later. Also crystals are ignored for the purposes of the Market for the time being.
I also fixed the issue preventing some crystals from stacking in the market. <3
That's the smoke finally cleared, sorry again for all the delays. Thank you to everyone who sat patiently waiting for me to get my task list / tickets cleared. I'm going to open discussion on the Hunted Cow forum about what should come in the next road map soon.
But first, I'll be implementing the final phase of the Legacy road map. Expect to see it go in to testing on the development server in the coming week. I know there are some issues with crystals stacking in storage / markets, I'll be looking at that as well. Any more issues you find please let me know!
But first, I'll be implementing the final phase of the Legacy road map. Expect to see it go in to testing on the development server in the coming week. I know there are some issues with crystals stacking in storage / markets, I'll be looking at that as well. Any more issues you find please let me know!
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
