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Dev News posted by Zorg
Thursday, July 17th 2014
The big road map update is now live on the development server. If you use a crystal (on top of the normal options to combine it with other crystals) you will now be able to socket it in to items with free slots.

All items that existed on the Development server at the time of this update have been made level 5 to aid with testing. I've also fixed the pop up windows across the game so they appear the correct size and in the middle of your screen (on dev).

You can see what crystals are in an item in their big image, the same way you see modifications. You can also see them listed in full when you view an item. There is currently no way to unsocket a crystal, this option will be added later. Also crystals are ignored for the purposes of the Market for the time being.

I also fixed the issue preventing some crystals from stacking in the market. <3

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Game News posted by Zorg
Saturday, July 12th 2014
That's the smoke finally cleared, sorry again for all the delays. Thank you to everyone who sat patiently waiting for me to get my task list / tickets cleared. I'm going to open discussion on the Hunted Cow forum about what should come in the next road map soon.

But first, I'll be implementing the final phase of the Legacy road map. Expect to see it go in to testing on the development server in the coming week. I know there are some issues with crystals stacking in storage / markets, I'll be looking at that as well. Any more issues you find please let me know!
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Game News posted by Zorg
Wednesday, July 2nd 2014
Below are the warfare results, apparently a few squares were broken in the new map. They have since been reverted. A few were incorrectly unbuildable and a couple were not blocked when they should have been.

Warfare: April - June 2014
1: Blade of Dawn - 1,750,750 points
2: Dark Flame - 749,780 points
3: Outcasts - 652,220 points
4: Chapter - 352,360 points

I'll be back on the road map soon, we'll also be devising a new road map to follow on from this one as I feel is was quite successful. Just going to clear out my tickets first and a few of the random assortment of jobs that were left on my desk while I was away.
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Game News posted by Zorg
Monday, June 30th 2014
I have finally returned, kind of. I made it through the wedding and honeymoon, and moving house that just happened to be the week that followed. My time is slowly starting to free up again as I get back on top of tickets and my other jobs. Sorry for the lack of updates and delay it has caused in the road map.

We will be using the rotating bridge / sentry control Phoenix Hive map next in warfare. The switch over will happen tonight at the normal time. I've chosen to skip over the desert map for now as I know it's quite unpopular and so is the one we just played.

Starting positions are listed below:
TC: 14, 14
DF: 6, 14
BD: 10, 14
OC: 2,14

The bridge will start facing south and sentries will be active and attacking everyone.

Map Layout: http://wiki.legacy-game.net/index.php/File:Southbridgeopen.png
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Halloween 2023
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