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Dev News posted by Zorg
Thursday, July 17th 2014
I'm trying a new system on the development server, as well as the crystals update. The language filters now run when the chat is being parsed for sending to the client, rather than when the chat is received.

This will inevitably have issues, I expect some players may find their names get filtered? We'll have to wait and see. It does however mean, if we do it this way round I can provide the option to disable the filter on a per player basis.

So on the development server you'll now find an option to turn off the language filter. If it works then we'll no longer need to enforce bad language rules and it wont matter if the filter is a bit over zealous, as you can just turn it off if it bugs you.
Aldo
"So previously you filtered client-side but now you're filtering server-side? Makes sense. Just skip over the name+date section then"
langer
"So no the filter will run for every side chat request (1 every ~5 seconds), by every user. Inefficient, but probably unnoticeable in terms of lag (maybe keep an eye on it)."
rollin340
"Being able to turn off the filter. Finally."
Pillage
"seems like a practical change, and one that can fix the issue for all the people with complaints. Great idea "
Musashi
"Legacy slowly moving intothe 21st century online-game-wise"
Juggernaut
"I can't wait to see how Neener takes this news. . ."
Panda
"Neener should have his own tag for this news "
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