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Game News posted by Zorg
Thursday, March 29th 2012
Thanks to everyone who attended LegCon. It is interesting to hear what people think, most always think they know what's best. I think I know what's best as well and we're all equally wrong most of the time.

Legacy has been a part of my life for over 10 years, half of my life... most of my life if you only include the bits I remember. It's nice to see people still caring as much about it as I do. Players who have gone from teenagers to adults playing this game, how am I supposed to live up to their expectations after so long?

Please try to remember this is a game made by one person. If you find it boring after 5+ years of playing then I count that a success, I'm amazed we're still here together. I'm trying my best to get updates done and it will always get as much of my time as I can spare it. The community here has a life of its own, far beyond anything I could have created.
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Game News posted by Zorg
Monday, March 26th 2012
We'll be having a LegCon on Thursday at 5pm server time (10pm GMT). We'll be discussing current staff and future changes to it, along with changes to support channels. Anything else you wish to discuss can also be incorporated. Hoofmaster will also come along so you will be able to speak to him directly as well.
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Game News posted by Zorg
Saturday, March 17th 2012
Just a quick update, going to try to post at least 1 blog per week. Spent most of this week training one of the new web developers in the office, meaning both Fallen Sword and Legacy are quite behind on updates. Good news is that he's picking it up quickly and should soon be taking a lot of tasks off my Fallen Sword list, meaning I can spend more time here!

Your patience is appreciated, sorry for the delay.
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Dev News posted by Zorg
Saturday, March 3rd 2012
Thanks to everyone who is helping test on the Development server right now, I'm running through the bugs as fast as I can. I'll be expanding the new combat system to handle hunting as well next week.

Most of the UI issues have been cleaned up. My main concern right now is the new combat equations and how they affect game balance / hit chances.

Keep reporting any bugs you find in my thread on the Development server Main Forum.
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