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Game News posted by Aldo
Tuesday, June 20th 2017
This update brings with it a simplification to the Targeting Module, Crystal Splitting in the S.Facility, and Quick Heal links [H] in the WL, among a few other things.

1. The Targeting Module no longer consumes a trade upon using it. Instead, it only consumes power once you choose a type of scan to perform (the way it should've been from the start lol- I was just lazy initially).

2. There is a new template module that will show up on the left when a new blog is posted (it's not real-time at the moment but it will serve its purpose for those who miss the combat log notification). Might make it more concise or might leave it as it is, but yeah share feedback about it~

3. [A] switched to [H] for same gang members in WL. This was mildly annoying to do but could definitely use more live testing so please pm me if you find anything that needs attention here.

4. Crystal Splitting added under the Shadow Facility. Temper has been taken out until I figure out how I want it to work, if at all, within the next 2-3 days. Please see the Crystal Splitting tab under the Shadow Facility for more information. tl;dr - you can split a crystal like so: 1t Perfect = 1t Giant + 1t Large. If you play a certain amount of plat (1920p in this case), you can get 2x Giants.

5. Quick links to Item XP Transfer and Crystal Splitting added - they're just very mild lazy/convenience links that automatically open up the tab for you within the facility.

PM with any bugs, drop suggestions in the suggestions forum..etc.

I'm only actively coding for the next few days while I travel so take advantage of me while I'm here

~Aldo

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Game News posted by Aldo
Thursday, May 18th 2017
So our beloved founder is celebrating his birthday today. Happy Birthday, Zorgeroonerino! Thanks for keeping legacy going after all this time. Hope you have a great day!

~Aldo
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Game News posted by Aldo
Saturday, May 13th 2017
The Shadow Facility will be down because of bug reports that a few have been charge double xp (double gains everywhere eh? lol). Please PM me if you have been charged double XP for the transfer - you also got double XP for the transfer. Please PM me with the security log if you did this during the time double gains has been active. I will also be able to track it myself with the logs but the security log you provide helps a lot more/quicker

PM me with the items affected (what you took xp from, what you gave xp to, and how much from each end) and I'll resolve the issue over the weekend or early next week for all of you.


For those curious and technically-savvy somewhat, this happened because the XP deduction/addition uses the regular "AddItemXp()" function in the code was used for the transfer XP function but I forgot that the AddItemXp function handles the double gains variable at that level unfortunately.

Thanks for whoever tried to let me know. This is a type of issue that qualifies for the Known Bugs thread. I check that thread faster than my inbox.

~Aldo
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Game News posted by Aldo
Sunday, April 16th 2017
The sell-back amount on Upgraded Revival Kits has been changed to 8c from 16c. The initial planned recipe required a sell-back of 16c but due to an oversight on our parts, once the final recipe was made available (requiring a lesser cost per craft), its sell-back wasn't updated.

Thanks to UnicornBob for sharing this with me and I'm disappointed that a few chose to try and exploit it, and even shared it publicly, instead of reporting it directly or atleast questioning it.

~Aldo
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