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Ok! So tomorrow the Halloween event will start, it will last for 7 days (Ending 31st!). Each day those who signed up for the game will get mailed by the police chief daily and bit's of evidence you have found (from past days) will be posted automatically to the "evidence locker".
Every day you will get a new set of evidence to find someone to question, this will build up clues to help you find out the hive murderer! Don't panic if you get the wrong answer I hear you will still be able to conduct your investigations however on the last days of this event being correct will have to be crucial. If you work it out before the final day then you must say I think the murderer is: in the mail you submit to the police chief.
The winner will be the first person to guess correctly. Good luck investigators - you're our only hope to find our who murdered Zorg
!
Every day you will get a new set of evidence to find someone to question, this will build up clues to help you find out the hive murderer! Don't panic if you get the wrong answer I hear you will still be able to conduct your investigations however on the last days of this event being correct will have to be crucial. If you work it out before the final day then you must say I think the murderer is: in the mail you submit to the police chief.
The winner will be the first person to guess correctly. Good luck investigators - you're our only hope to find our who murdered Zorg
Just so everyone knows updates haven't stopped, I'm just ill at the moment so hard to concentrate on stuff. The attack system did get pushed back unfortunately, I don't like releasing new systems when old systems have bugs. As I hope you've noticed I've been catching up on tickets and old issues... and regularly checking Suggestions. This will continue, so keep posting small ideas. Big ideas will not be taken on right now though.
The feedback system on updates works well it seems. I recently had a problem where guards respawning on a square with hidden players on it could leave the players trapped and unable to run away. I figured it would be easy to fix just by pulling people out of stealth but the vast amount of negative feedback that update got quickly made it apparent that was wrong.
That update is now fixed and no longer effects cloak, which it clearly never should have. As for Slot Machines, CodeHydro and myself have been running simulations to work out what the optimal playing style is. Once we worked that much out it was easy to adjust the payouts to a much better percentage. The payout for 3 x Sevens may look quite big but even if you hold every 7 you see, you'll only get 3 x Sevens 1% of games. But yeah like all casino games, the house always wins!
That update is now fixed and no longer effects cloak, which it clearly never should have. As for Slot Machines, CodeHydro and myself have been running simulations to work out what the optimal playing style is. Once we worked that much out it was easy to adjust the payouts to a much better percentage. The payout for 3 x Sevens may look quite big but even if you hold every 7 you see, you'll only get 3 x Sevens 1% of games. But yeah like all casino games, the house always wins!
The votes are in from the gangs and like I said I plan to follow it, no surprise I guess it matches the first vote. With Chapter and Outcasts voting for trades on 'Blue Pills', Blade of Dawn voting against trades and Dark Flame voting for 1 trade on them. As the game is so insanely divided on this issue I'm going to go with Dark Flame I think and meet half way by selling them to all players with a single trade for now.
This should stop players without warfare points from artificially inflating the price by buying and reselling them and leave the sale price in the hands of those with warfare points purchasing them directly. It should also stop players receiving them as gifts from reselling them at a profit.
I now wash my hands of this issue, I've asked you to vote twice and twice you have come back with this decision. If you disagree I'm sorry, take it up with the community who voted.
This should stop players without warfare points from artificially inflating the price by buying and reselling them and leave the sale price in the hands of those with warfare points purchasing them directly. It should also stop players receiving them as gifts from reselling them at a profit.
I now wash my hands of this issue, I've asked you to vote twice and twice you have come back with this decision. If you disagree I'm sorry, take it up with the community who voted.
