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Game News posted by Owl
Saturday, February 20th 2021
Hello legacy,

Combat part 1 is upcoming and we still test things in Dev.
If you are an avatar please jump in to the dev server and test out the play.

We've changed how the armor absorbs damage and changed stats to certain armors (Especially T2 armors) , if you want to take active part in adjusting values and stating your opinion this is a good opportunity.

I have a new poll,
The poll is anonymous - I don't collect email information.
Here
Or link:
https://forms.gle/ULVSAN6cQt5HLLqw8

It will be used to adjust the upcoming update and part 2 & 3 +.

Thank you!
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Game News posted by Owl
Wednesday, February 17th 2021
Hey guys,

* THIS IS TRUE FOR DEV ONLY, It's not live yet!

Combat update live on dev:
* Gang T4 weapons. check on citadel
* Armor formula change.

In the current hour I'll be balancing armor values for all armors

Berserk ability -
Reaching 10k with the weapon will allow activating it, increasing its value +20% for 2 hours.
7 days cooldown.

Mods - all mods are available in shop I haven't update the description yet.


2 new features:
* Item statistics - now we track damage dealt + damage taken for weapons and armors.
We will do cool things in the future with that!
* Item abilities - Enhances items to do cool stuff, expect more in the future!

I will keep it there for a week for balancing sesions and tests.
Let me know what you think,

Enjoy!
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Game News posted by Aldo
Monday, November 16th 2020
There will be a small update later in the morning that adds 2 things:

a) A basic Quests Journal
b) A way to see how strong someone is compared to you on their profile (if you have the ability: Astral Vision equipped)

Screenshots









The Quests Journal will initially show as empty as I'll need to do some data entry on each of the steps of various questlines. We use a lot of "quest flags" to mark the steps you take in various quests around the game (whether it's conversation-based quests or otherwise) so this is the beginning of a proper quest system to unify it and then expand upon for various updates and upcoming raids.


As for the profile strength text, depending on your simulated combat winrate against the profile you're viewing, in order of 0% to 100%, it'll tell you if they are:
almost unbeatable, incredibly strong, somewhat strong, strong, similar in might, weak, somewhat weak, incredibly weak, or completely beatable.

Combat Simulator: At some point over the next month, I'll also be releasing a basic player-friendly combat simulator into Xen's Dojo for limited use.

Raid: As for those expired cards, I'll be giving them a sellback price the moment Chapter 3: Say Hello to my Big Friend drops! So you can sell them back to the game if you don't want to use them/do chapter 3/have more than you need.

A lot of other exciting stuff coming as well

See you soon!

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Dev News posted by Owl
Friday, October 23rd 2020
To create a path for more variance in builds and future items that will be released we want to recieve your feedback about the combat system.
The poll is anonymous and helps us to determine your view of the combat in legacy and gather input for improvments.

https://forms.gle/JQq5Hx3giv8zbRad8

The first stat we want to focus on is Armor.
It has its advantages however we feel that armor doesn't have enough impact on fight results.
We want armor builds to feel more rewarding to the players who decided to prioritize it.

Thank you, every vote counts!
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