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Game News posted by Zorg
Wednesday, October 7th 2015
I've released the first part of my chat update and it's nowhere near finished yet. I just wanted to start testing it and reassure people that I have been working on stuff.

It still needs emoticons, swear filter, user list, display of flood restrictions, commands, chat moderators and a whole lot more (suggest any features I haven't mentioned).

A few things I did get in to this first version are the alerts on the tabs when new messages arrive, and you can press the up / down arrows to cycle through your history (something that I've missed in all my previous chat clients). More features will be added to it soon!

Click here to visit the forum thread
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Game News posted by Zorg
Friday, October 2nd 2015
Below are the Warfare results for the last round. I'm still working on my new "Online Chat", it'll be a stand alone thing at first but later will incorporate Warfare Chat and Side Chat as well.

Warfare: July - September 2015
1: Blade of Dawn: 2,317,260 Points
2: Outcasts: 1,571,950 Points
3: Chapter: 645,170 Points
4: Dark Flame: 522,200 Points

Have fun!
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Game News posted by Zorg
Thursday, October 1st 2015
Slightly late warfare this morning as I overslept, but it's all up now. Today I'm going to be reworking the code behind Side Chat. It's older than dirt and still uses Javascript AJAX methods instead of jQuery, I'm hoping that updating it all will also fix the issue where a tab running Legacy in Google Chrome slowly uses up all available CPU on a system. It should also open the way to allowing players to adjust the font size / scroll back through chat history / etc.

Good luck in Warfare, results will be posted later!
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Game News posted by Zorg
Friday, September 25th 2015
In the interest of keeping everyone in the loop, the jQuery for the new Inventory is done I just need ot get it working correctly. I've removed the little gold box that appeared below stats every Monday to tell you new offers were available, it was annoying me. There is also a new option on the Dev Server called 'randomize my level' that makes you between 1 and 1000.

I plan on making the current attack system not take page loads, so when you do an attack it'll process it in the background and just show the result. This will work nicely for warfare meaning you don't have to leave the page and come back to fight stuff.

Before that though, I'm going to see if I can make the warfare map (when you're walking around) a little HTML5 canvas that can be dragged around to see more than 2 squares in each direction and allow you to move with the arrow keys. That would be a good start to making that whole page a lot nicer to use.
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