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Ventrix showed up earlier on SC I wonder what he wanted. Check out the thread in Main Forum (thanks dagreek) to see what happened! (Sorry ste for the butchered pixels )
So, a lot of people have asked for any kind of update on the arrival of raids proper so I thought I'd share a bit of a dev/hype update.
Firstly, woot poster: Click me!
Anyway, the first raid - titled Trials of the Observer - will be Coming Soon (TM) as noted on the poster. Now how soon is soon? Again, life can get crazy but I'm looking at September end as a personal deadline I'm cautiously optimistic that it'll be ready but don't want to promise anything earlier than this. I'm targeting september end because I'd like us devs to do something cool for halloween
A few early hard details: It will be a solo-only, level 80+ raid. Length-wise.. this will fluctuate by the end but I'm personally hoping it'll be about ~10-15ish minutes at the bare minimum (for your first runthrough.. after that I'm expecting this will get lower).
I'll share what rewards you can expect from it closer to its release
I've been pretty busy this summer so far IRL so the progress has been chugging along whenever I get a moment and patience to do so But the first raid's design is pretty much locked down and I'm working on making sure the system will support it. I really want to make sure it works well so it will also see a strong amount of dev stress testing whenever it's ready (but expect classic Aldo gamebreaks at launch - I'll release an Aldo's House raid map if people get through it fine without it breaking the game ).
I want to keep expectations tempered (lol tempering, remember that?) because ultimately if you think about it, for those who did the little raid teaser with Ventrix (talk to him if you didn't), it's basically a slightly more interactive WL... but I think it'll be cool (provided it works well lol) - especially as the start of the system and it will be a good base to build on for future ones.
Have a good one!
So, a lot of people have asked for any kind of update on the arrival of raids proper so I thought I'd share a bit of a dev/hype update.
Firstly, woot poster: Click me!
Anyway, the first raid - titled Trials of the Observer - will be Coming Soon (TM) as noted on the poster. Now how soon is soon? Again, life can get crazy but I'm looking at September end as a personal deadline I'm cautiously optimistic that it'll be ready but don't want to promise anything earlier than this. I'm targeting september end because I'd like us devs to do something cool for halloween
A few early hard details: It will be a solo-only, level 80+ raid. Length-wise.. this will fluctuate by the end but I'm personally hoping it'll be about ~10-15ish minutes at the bare minimum (for your first runthrough.. after that I'm expecting this will get lower).
I'll share what rewards you can expect from it closer to its release
I've been pretty busy this summer so far IRL so the progress has been chugging along whenever I get a moment and patience to do so But the first raid's design is pretty much locked down and I'm working on making sure the system will support it. I really want to make sure it works well so it will also see a strong amount of dev stress testing whenever it's ready (but expect classic Aldo gamebreaks at launch - I'll release an Aldo's House raid map if people get through it fine without it breaking the game ).
I want to keep expectations tempered (lol tempering, remember that?) because ultimately if you think about it, for those who did the little raid teaser with Ventrix (talk to him if you didn't), it's basically a slightly more interactive WL... but I think it'll be cool (provided it works well lol) - especially as the start of the system and it will be a good base to build on for future ones.
Have a good one!
Double gains will commence at midnight server-time.
To be extra super duper specific, it will start when our in-game server time strikes 12:00 (am), marking the beginning of Saturday, this weekend, and your double gains.
It will end Monday 12:00 am (i.e. when monday starts....)
~Aldo
To be extra super duper specific, it will start when our in-game server time strikes 12:00 (am), marking the beginning of Saturday, this weekend, and your double gains.
It will end Monday 12:00 am (i.e. when monday starts....)
~Aldo
Just a brief update on double gains following our awesome Awesome Hour!
tl;dr: Tentative dates are Saturday, Sunday July 21st-22nd. If you don't hear about a change, then these are the dates that will have it active.
I've been absolutely swamped the last few weeks with irl stuff so haven't had a chance to sit down and make a post or work on anything really but just wanted to say that we had like... 30-35+ unique people join in our Awesome Hour!
The turnout was great and a huge hats off to Connor, MattG2, and everyone else involved for organizing this and getting people together. I had a great time for the duration that I was there.
As for double gains and a reduced wl re-entry timer, I was initially thinking of doing this the weekend after this one (so like Sat July 21st, Sun July 22nd) since Zorg was out this past week.
Consider these the tentative dates unless you hear otherwise (if the dates change, then you will still get advance notice don't worry).
I'll also look to see if we can get double gains into some newer parts of the game that could benefit from it but for now it'll just affect the usual stuff of job payouts, energy, exp..etc.
As for the reduced wl re-entry timer, I think this same weekend would be a good time for it but let me know your thoughts if you'd rather have that on a separate weekend?
Speaking of weekends, "have a good one"!
~Aldo
tl;dr: Tentative dates are Saturday, Sunday July 21st-22nd. If you don't hear about a change, then these are the dates that will have it active.
I've been absolutely swamped the last few weeks with irl stuff so haven't had a chance to sit down and make a post or work on anything really but just wanted to say that we had like... 30-35+ unique people join in our Awesome Hour!
The turnout was great and a huge hats off to Connor, MattG2, and everyone else involved for organizing this and getting people together. I had a great time for the duration that I was there.
As for double gains and a reduced wl re-entry timer, I was initially thinking of doing this the weekend after this one (so like Sat July 21st, Sun July 22nd) since Zorg was out this past week.
Consider these the tentative dates unless you hear otherwise (if the dates change, then you will still get advance notice don't worry).
I'll also look to see if we can get double gains into some newer parts of the game that could benefit from it but for now it'll just affect the usual stuff of job payouts, energy, exp..etc.
As for the reduced wl re-entry timer, I think this same weekend would be a good time for it but let me know your thoughts if you'd rather have that on a separate weekend?
Speaking of weekends, "have a good one"!
~Aldo
Awesome Hour is today in less than 8 hours!
Here's a timer: LINK
I noticed a fair number of people are confused, especially regarding EST and Daylight savings (EDT). According to initial communication, it's supposed to be at 5PM EDT (which is what I referred to as actual EST in my last post because I didn't want to confuse people but oh well ). Our in-game clock doesn't do EDT (EST + daylight savings) so it's one hour behind right now.
When the in-game clock hits 4:00 PM today, awesome hour will commence!
Here's a timer: LINK
I noticed a fair number of people are confused, especially regarding EST and Daylight savings (EDT). According to initial communication, it's supposed to be at 5PM EDT (which is what I referred to as actual EST in my last post because I didn't want to confuse people but oh well ). Our in-game clock doesn't do EDT (EST + daylight savings) so it's one hour behind right now.
When the in-game clock hits 4:00 PM today, awesome hour will commence!
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