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We will be shunting everything in the roadmap from this point on back one week to allow a bit more time to work through some stuff. You'll not be getting crystal combining tomorrow and when it does come there will be also be some changes to it based on feedback.
Instead of 5 stages of Crystal, we're going to have 7 stages. Fragment, Shard, Small, Medium, Large, Giant and Perfect. Current crystals will all be converted in to shard stage crystals soon.
Meaning you'll need 64 fragments to make a perfect crystal, or 32 of the current crystals when they become shards. This is quite a lot of new art work but should add a bit more longevity to the system. You can combine them up 2 at a time so it shouldn't eat up too much of your inventory space.
This update should go live March 5th although some parts of it may show up before then. Sorry for the delay.
Instead of 5 stages of Crystal, we're going to have 7 stages. Fragment, Shard, Small, Medium, Large, Giant and Perfect. Current crystals will all be converted in to shard stage crystals soon.
Meaning you'll need 64 fragments to make a perfect crystal, or 32 of the current crystals when they become shards. This is quite a lot of new art work but should add a bit more longevity to the system. You can combine them up 2 at a time so it shouldn't eat up too much of your inventory space.
This update should go live March 5th although some parts of it may show up before then. Sorry for the delay.
Just a few changes to item experience. You'll no longer be granted any item experience from killing Wasteland Guards. Any and all warfare points earned will earn you experience for any Misc items you're carrying (not just those earned in combat).
I've also added a Top 10 Item experience list, link below:
http://www.legacy-game.net/highrecords3.php
The first to level 5 in each list will now also earn a top level crystal of their choice, in addition to previously mentioned rewards. Have fun!
I've also added a Top 10 Item experience list, link below:
http://www.legacy-game.net/highrecords3.php
The first to level 5 in each list will now also earn a top level crystal of their choice, in addition to previously mentioned rewards. Have fun!
I've just done a small update that makes items record the time they hit level 5 in to a hidden field. I'm now running a competition to see who can get each type of item to level 5 first. The types will be Melee Weapon, Gun, Projectile, Armor and Misc item.
World first in each category will receive 5,000 platinum and a free set of 5 spray paints of their choice. In order to claim the prize you must message me in game when you think you've achieved world first, records will be checked and prizes will be given out accordingly.
Good luck!
World first in each category will receive 5,000 platinum and a free set of 5 spray paints of their choice. In order to claim the prize you must message me in game when you think you've achieved world first, records will be checked and prizes will be given out accordingly.
Good luck!
That is the item experience update done and I just want to clarify some parts of it that I didn't mention in the past blog.
All experience can be earned on both attack and defense. If you score a double hit both weapons will earn experience, if only one weapon hits only that weapon will earn experience. Armor earns experience whenever it takes a hit. Misc items earn experience whenever you earn warfare points through combat, attack or defense.
An items stats can be seen by clicking 'View Item' in inventory or clicking it in the market / profiles, you cannot currently search the market by level but that will come later.
The items experience is shown as a bar at the bottom of its bigger image, along with its level in the circle to the right. The actual numbers can be seen using the method above as per feedback to yesterdays blog.
Have fun and let me know if you think anything else should be changed.
All experience can be earned on both attack and defense. If you score a double hit both weapons will earn experience, if only one weapon hits only that weapon will earn experience. Armor earns experience whenever it takes a hit. Misc items earn experience whenever you earn warfare points through combat, attack or defense.
An items stats can be seen by clicking 'View Item' in inventory or clicking it in the market / profiles, you cannot currently search the market by level but that will come later.
The items experience is shown as a bar at the bottom of its bigger image, along with its level in the circle to the right. The actual numbers can be seen using the method above as per feedback to yesterdays blog.
Have fun and let me know if you think anything else should be changed.
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